Age | Commit message (Expand) | Author |
2015-07-18 | SHERLOCK: RT: Add missing saving of inventory item _verb data | Paul Gilbert |
2015-07-08 | SHERLOCK: RT: Implement handling of 2nd object requiredFlag | Paul Gilbert |
2015-06-29 | SHERLOCK: RT: Fix Coverity problems | Paul Gilbert |
2015-06-28 | SHERLOCK: RT: Inventory window now partially showing | Paul Gilbert |
2015-06-28 | SHERLOCK: RT: Implement initial inventory | Paul Gilbert |
2015-06-25 | SHERLOCK: RT: Further split-off of Scalpel-specific code | Paul Gilbert |
2015-06-16 | SHERLOCK: Use IS_3DO in more places | Filippos Karapetis |
2015-06-14 | SHERLOCK: 3DO: make inventory work somewhat | Martin Kiewitz |
2015-06-14 | SHERLOCK: inventory uses fixed text class now | Martin Kiewitz |
2015-06-13 | SHERLOCK: Added color enum for 235 (button background color?) | Torbjörn Andersson |
2015-06-07 | SHERLOCK: Refactoring, cleanup, and fixes for savegame code | Paul Gilbert |
2015-05-28 | SHERLOCK: Moving split up classes into their own files | Paul Gilbert |
2015-05-27 | SHERLOCK: Implemented initial background clearing of RT doBgAnim | Paul Gilbert |
2015-05-22 | Merge branch 'master' into sherlock2 | Paul Gilbert |
2015-05-22 | SHERLOCK: Fix some uninitialized values and unused variables | Strangerke |
2015-05-19 | SHERLOCK: Systematically use InvMode values when it's appropriate | Strangerke |
2015-05-19 | SHERLOCK: Refactor Surface not to descend directly from Graphics::Surface | Paul Gilbert |
2015-05-19 | SHERLOCK: Move method comments from cpp to headers | Paul Gilbert |
2015-05-19 | SHERLOCK: Further addition of enums and method renames | Paul Gilbert |
2015-05-18 | SHERLOCK: Added more of the game options to the Engine tab | Paul Gilbert |
2015-05-18 | SHERLOCK: Replace magic numbers with enums and constants | Paul Gilbert |
2015-05-18 | SHERLOCK: Syntactic fixes | Paul Gilbert |
2015-05-18 | SHERLOCK: Fix code formatting issues and comment spelling mistakes | sirlemonhead |
2015-05-17 | SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase() | sirlemonhead |
2015-05-17 | SHERLOCK: Beginnings of UserInterface split for Scalpel vs Tattoo | Paul Gilbert |
2015-05-15 | SHERLOCK: Remove a couple of unused variables in inventory | Strangerke |
2015-05-12 | SHERLOCK: Correct some minor spelling mistakes | sirlemonhead |
2015-05-09 | SHERLOCK: Make copyright headers consistent | Willem Jan Palenstijn |
2015-05-09 | SHERLOCK: Cleanup fixes for Inventory | Paul Gilbert |
2015-05-07 | SHERLOCK: some code formatting | Strangerke |
2015-05-01 | SHERLOCK: Extra method comments | Paul Gilbert |
2015-04-26 | SHERLOCK: Fix inventory display when player has more than 6 items | Paul Gilbert |
2015-04-25 | SHERLOCK: Fix saving and display of inventory items | Paul Gilbert |
2015-04-21 | SHERLOCK: Implement savegame synchronization | Paul Gilbert |
2015-05-07 | SHERLOCK: Implemented stubbed talk and inventory methods | Paul Gilbert |
2015-04-10 | SHERLOCK: Implemented doScript and support methods | Paul Gilbert |
2015-04-05 | SHERLOCK: Fix button text for inventory display | Paul Gilbert |
2015-04-02 | SHERLOCK: Implemented Inventory::highlight | Paul Gilbert |
2015-03-30 | SHERLOCK: Beginnings of talk loading, added skeleton Scripts class | Paul Gilbert |
2015-03-29 | SHERLOCK: Added inventory list and display images in inventory mode | Paul Gilbert |
2015-03-28 | SHERLOCK: Beginnings of inventory display | Paul Gilbert |
2015-03-28 | SHERLOCK: Change the screen _backBuffer to be a pointer | Paul Gilbert |
2015-05-07 | SHERLOCK: Implemented doInvControl | Paul Gilbert |
2015-03-27 | SHERLOCK: Implemented doMainControl | Paul Gilbert |
2015-03-26 | SHERLOCK: Implemented printObjectDesc | Paul Gilbert |
2015-03-22 | SHERLOCK: Implemented scene freeing code | Paul Gilbert |
2015-03-22 | SHERLOCK: Implement main scene loop and more inventory code | Paul Gilbert |
2015-03-20 | SHERLOCK: More scene loading, implemented Inventory class | Paul Gilbert |