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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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inventory.cpp
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Author
2015-07-18
SHERLOCK: RT: Add missing saving of inventory item _verb data
Paul Gilbert
2015-07-08
SHERLOCK: RT: Implement handling of 2nd object requiredFlag
Paul Gilbert
2015-06-29
SHERLOCK: RT: Fix Coverity problems
Paul Gilbert
2015-06-28
SHERLOCK: RT: Inventory window now partially showing
Paul Gilbert
2015-06-28
SHERLOCK: RT: Implement initial inventory
Paul Gilbert
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-16
SHERLOCK: Use IS_3DO in more places
Filippos Karapetis
2015-06-14
SHERLOCK: 3DO: make inventory work somewhat
Martin Kiewitz
2015-06-14
SHERLOCK: inventory uses fixed text class now
Martin Kiewitz
2015-06-13
SHERLOCK: Added color enum for 235 (button background color?)
Torbjörn Andersson
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-05-28
SHERLOCK: Moving split up classes into their own files
Paul Gilbert
2015-05-27
SHERLOCK: Implemented initial background clearing of RT doBgAnim
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-22
SHERLOCK: Fix some uninitialized values and unused variables
Strangerke
2015-05-19
SHERLOCK: Systematically use InvMode values when it's appropriate
Strangerke
2015-05-19
SHERLOCK: Refactor Surface not to descend directly from Graphics::Surface
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-19
SHERLOCK: Further addition of enums and method renames
Paul Gilbert
2015-05-18
SHERLOCK: Added more of the game options to the Engine tab
Paul Gilbert
2015-05-18
SHERLOCK: Replace magic numbers with enums and constants
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Fix code formatting issues and comment spelling mistakes
sirlemonhead
2015-05-17
SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()
sirlemonhead
2015-05-17
SHERLOCK: Beginnings of UserInterface split for Scalpel vs Tattoo
Paul Gilbert
2015-05-15
SHERLOCK: Remove a couple of unused variables in inventory
Strangerke
2015-05-12
SHERLOCK: Correct some minor spelling mistakes
sirlemonhead
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-09
SHERLOCK: Cleanup fixes for Inventory
Paul Gilbert
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-04-26
SHERLOCK: Fix inventory display when player has more than 6 items
Paul Gilbert
2015-04-25
SHERLOCK: Fix saving and display of inventory items
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-05-07
SHERLOCK: Implemented stubbed talk and inventory methods
Paul Gilbert
2015-04-10
SHERLOCK: Implemented doScript and support methods
Paul Gilbert
2015-04-05
SHERLOCK: Fix button text for inventory display
Paul Gilbert
2015-04-02
SHERLOCK: Implemented Inventory::highlight
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-29
SHERLOCK: Added inventory list and display images in inventory mode
Paul Gilbert
2015-03-28
SHERLOCK: Beginnings of inventory display
Paul Gilbert
2015-03-28
SHERLOCK: Change the screen _backBuffer to be a pointer
Paul Gilbert
2015-05-07
SHERLOCK: Implemented doInvControl
Paul Gilbert
2015-03-27
SHERLOCK: Implemented doMainControl
Paul Gilbert
2015-03-26
SHERLOCK: Implemented printObjectDesc
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert