Age | Commit message (Collapse) | Author |
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Restoring movement across save didn't work, so properly handle
stopping any moving characters when loading a savegame
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Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
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This includes cmdNPCLabelGoto, cmdNPCLabelIfFlagGoto, cmdNPCLabelSet,
cmdSetNPCPathDest, cmdSetNPCPathPause, cmdSetNPCPathPauseTakingNotes,
cmdSetNPCPathPauseLookingHolmes and cmdSetNPCTalkFile
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Also converted multiplier factor from 100 to 1000, which will be
needed for Rose Tattoo
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