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path: root/engines/sherlock/people.h
AgeCommit message (Expand)Author
2015-07-06SHERLOCK: RT: Fix characters walking off-screenPaul Gilbert
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-06-17SHERLOCK: RT: Implement walkToCoordsPaul Gilbert
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-14SHERLOCK: RT: Implemented walk setupPaul Gilbert
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: Move walkToCoords from People to PersonPaul Gilbert
2015-06-12SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPCPaul Gilbert
2015-06-12SHERLOCK: Split up loadWalk into descendent classesPaul Gilbert
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-11SHERLOCK: RT: Implemented gotoStandPaul Gilbert
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
2015-06-12SHERLOCK: Implement the rest of the NPC path opcodes for Rose TattooFilippos Karapetis
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-06-07SHERLOCK: Implemented talk/listen sequence methodsPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
2015-06-03SHERLOCK: Implemented checkWalkGraphicsPaul Gilbert
2015-05-31SHERLOCK: Implement remainder of RT doBgAnimPaul Gilbert
2015-05-28SHERLOCK: Implement additions to updateBackground, some method stubsPaul Gilbert
2015-05-27SHERLOCK: Implement RT scrolling codePaul Gilbert
2015-05-26SHERLOCK: Fix map displayPaul Gilbert
2015-05-25SHERLOCK: Cleanup of checkBgShapes and updateBackgroundPaul Gilbert
2015-05-24SHERLOCK: Implement more scene loading and setNPCPathPaul Gilbert
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-21SHERLOCK: Rename NUM_OF_PEOPLE for better clarityPaul Gilbert
2015-05-21SHERLOCK: Replaced second MAX_PEOPLE definition with _characters.size()Paul Gilbert
2015-05-21SHERLOCK: Clean up initialization and handling of NPC dataPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Fix code formatting issues and comment spelling mistakessirlemonhead
2015-05-13SHERLOCK: Whitespace fixesPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-08SHERLOCK: Fix some compilation warnings using GCCStrangerke
2015-05-07SHERLOCK: some code formattingStrangerke
2015-04-26SHERLOCK: Fix character positioning after loading savegamesPaul Gilbert
2015-04-22SHERLOCK: Fixes for multi-point walking routesPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-04-13SHERLOCK: Fixes for talk setup and portrait loadingPaul Gilbert
2015-04-12SHERLOCK: Implementing event handling for talk displayPaul Gilbert
2015-04-11SHERLOCK: Fixes for opening doorPaul Gilbert
2015-05-07SHERLOCK: Implemented stubbed talk and inventory methodsPaul Gilbert
2015-04-10SHERLOCK: Implemented doScript and support methodsPaul Gilbert
2015-04-01SHERLOCK: Implemented loadJournalFilePaul Gilbert
2015-03-31SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arraysPaul Gilbert
2015-03-31SHERLOCK: Implement clearTalking and Talk::drawInterfacePaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert