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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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people.h
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Author
2015-07-12
SHERLOCK: RT: Implement walkHolmesToNPC
Paul Gilbert
2015-07-06
SHERLOCK: RT: Fix characters walking off-screen
Paul Gilbert
2015-07-02
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement walkToCoords
Paul Gilbert
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Move walkToCoords from People to Person
Paul Gilbert
2015-06-12
SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPC
Paul Gilbert
2015-06-12
SHERLOCK: Split up loadWalk into descendent classes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-11
SHERLOCK: RT: Implemented gotoStand
Paul Gilbert
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-12
SHERLOCK: Implement the rest of the NPC path opcodes for Rose Tattoo
Filippos Karapetis
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-03
SHERLOCK: Implemented checkWalkGraphics
Paul Gilbert
2015-05-31
SHERLOCK: Implement remainder of RT doBgAnim
Paul Gilbert
2015-05-28
SHERLOCK: Implement additions to updateBackground, some method stubs
Paul Gilbert
2015-05-27
SHERLOCK: Implement RT scrolling code
Paul Gilbert
2015-05-26
SHERLOCK: Fix map display
Paul Gilbert
2015-05-25
SHERLOCK: Cleanup of checkBgShapes and updateBackground
Paul Gilbert
2015-05-24
SHERLOCK: Implement more scene loading and setNPCPath
Paul Gilbert
2015-05-23
SHERLOCK: Implemented Tattoo loadWalk changes
Paul Gilbert
2015-05-21
SHERLOCK: Rename NUM_OF_PEOPLE for better clarity
Paul Gilbert
2015-05-21
SHERLOCK: Replaced second MAX_PEOPLE definition with _characters.size()
Paul Gilbert
2015-05-21
SHERLOCK: Clean up initialization and handling of NPC data
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Fix code formatting issues and comment spelling mistakes
sirlemonhead
2015-05-13
SHERLOCK: Whitespace fixes
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-08
SHERLOCK: Fix some compilation warnings using GCC
Strangerke
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-04-26
SHERLOCK: Fix character positioning after loading savegames
Paul Gilbert
2015-04-22
SHERLOCK: Fixes for multi-point walking routes
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-13
SHERLOCK: Fixes for talk setup and portrait loading
Paul Gilbert
2015-04-12
SHERLOCK: Implementing event handling for talk display
Paul Gilbert
2015-04-11
SHERLOCK: Fixes for opening door
Paul Gilbert
2015-05-07
SHERLOCK: Implemented stubbed talk and inventory methods
Paul Gilbert
2015-04-10
SHERLOCK: Implemented doScript and support methods
Paul Gilbert
2015-04-01
SHERLOCK: Implemented loadJournalFile
Paul Gilbert
2015-03-31
SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arrays
Paul Gilbert
2015-03-31
SHERLOCK: Implement clearTalking and Talk::drawInterface
Paul Gilbert
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