index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sherlock
/
scalpel
/
scalpel_map.cpp
Age
Commit message (
Expand
)
Author
2019-02-25
SHERLOCK: 3DO: Fix display of map screen
Paul Gilbert
2016-03-14
SHERLOCK: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2015-10-07
SHERLOCK: SS: Spanish typo workaround on map
Martin Kiewitz
2015-10-07
SHERLOCK: SS: location "Alley" Spanish translated
Martin Kiewitz
2015-07-13
SHERLOCK: Debugger locations command to show all locations on the map
Paul Gilbert
2015-07-04
SHERLOCK: SS: Remove leftover code
Filippos Karapetis
2015-06-18
SHERLOCK: RT: Implement font _yOffsets table
Paul Gilbert
2015-06-16
SHERLOCK: Use IS_3DO in more places
Filippos Karapetis
2015-06-15
SHERLOCK: free map graphic data CID 1306689
Martin Kiewitz
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: implement map support + cel 8-bit
Martin Kiewitz
2015-06-13
SHERLOCK: Use BLACK instead of 0 for consistency
Torbjörn Andersson
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-08
SHERLOCK: Remove redundant game check from ScalpelMap
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Beginnings of Map descendent classes
Paul Gilbert