Age | Commit message (Collapse) | Author |
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This is based on guesswork, particularly with regards to the volume.
It sounds pretty close to a YouTube video I saw of the original game,
and at least it's not unpleasantly loud.
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This will allow us to play the portrait movies at full resolution,
and better display the fonts, which dont look good at low resolution
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it's called pixel weighting, not color weighting
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calculate color average when downscaling videos
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Ideally, it would be great if the portraits could be played at their
original size, but it would mean using a higher resolution graphics
mode, and changing co-ordinates everywhere in the engine, which
would be a major undertaking
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This is consistent with what happens when checking for "pending U
keys", so I think it's correct, but the Scalpel keyboard handling
doesn't work very well at the moment anyway. Probably at least partly
because of the way it mixes char and Common::KeyCode. I haven't
been able to wrap my head around it...
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The changes remove most of the hardcoding that was in place for showing
the conversation movies, and have them triggered like the Rose Tattoo
speech files. It will still need some work to hook it into our new
voice playback, though, so text dialogs are closed at the right time
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Restoring movement across save didn't work, so properly handle
stopping any moving characters when loading a savegame
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