Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-02 | SHERLOCK: Fix original save/load slot bug in Serrated Scalpel | Torbjörn Andersson | |
When using ScummVM's save/load dialogs, savegames are numbered from 0 and up, so don't add 1 when saving/loading in the original dialogs. (Populating the original savegame list already worked as expected, which made it even more confusing.) | |||
2015-09-16 | SHERLOCK: Play rain sound during 3DO Scalpel intro | Torbjörn Andersson | |
This is based on guesswork, particularly with regards to the volume. It sounds pretty close to a YouTube video I saw of the original game, and at least it's not unpleasantly loud. | |||
2015-09-15 | SHERLOCK: 3DO: SS: fully fix videoplay memory leak | Martin Kiewitz | |
2015-09-15 | SHERLOCK: 3DO: SS: fix video player memory leak | Martin Kiewitz | |
2015-09-14 | SHERLOCK: 3DO: Fix introduction | Paul Gilbert | |
2015-09-14 | SHERLOCK: Reduce the scope of several variables. | Strangerke | |
2015-09-13 | SHERLOCK: 3DO: Show portrait videos at full size when in hi-res mode | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Fix refreshing scene after showing portrait video | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version | Paul Gilbert | |
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution | |||
2015-09-13 | SHERLOCK: SS: 3DO: fix video downscale comment | Martin Kiewitz | |
it's called pixel weighting, not color weighting | |||
2015-09-12 | SHERLOCK: 3DO: Tweak clipping to keep portrait videos on-screen | Paul Gilbert | |
2015-09-12 | SHERLOCK: SS: 3DO: color average for halfsize vids | Martin Kiewitz | |
calculate color average when downscaling videos | |||
2015-09-12 | SHERLOCK: 3DO: Fix portrait display when leaving Baker Street | Paul Gilbert | |
2015-09-12 | SHERLOCK: SS: 3DO: draw video frame for videos | Martin Kiewitz | |
2015-09-11 | SHERLOCK: 3DO: Implement placement of portrait videos | Paul Gilbert | |
2015-09-11 | SHERLOCK: 3DO: Further alignment between portraits and talk text | Paul Gilbert | |
2015-09-10 | SHERLOCK: Fix Coverity warnings | Paul Gilbert | |
2015-09-10 | SHERLOCK: Fix memory leak when playing half-sized 3DO movies | Torbjörn Andersson | |
2015-09-09 | SHERLOCK: 3DO: Improve syncing of 3do portrait movies with talk text | Paul Gilbert | |
2015-09-09 | SHERLOCK: 3DO: Implement half-size drawing for portrait movies | Paul Gilbert | |
Ideally, it would be great if the portraits could be played at their original size, but it would mean using a higher resolution graphics mode, and changing co-ordinates everywhere in the engine, which would be a major undertaking | |||
2015-09-09 | SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix display of user interface | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Use better RGB conversion | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Set up RGB color constants for 3DO | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix Settings button | Paul Gilbert | |
2015-08-31 | SHERLOCK: Add missing events.getKey() when checking for "pending D keys" | Torbjörn Andersson | |
This is consistent with what happens when checking for "pending U keys", so I think it's correct, but the Scalpel keyboard handling doesn't work very well at the moment anyway. Probably at least partly because of the way it mixes char and Common::KeyCode. I haven't been able to wrap my head around it... | |||
2015-08-30 | SHERLOCK: SS: Fix speed of intro sequence | Paul Gilbert | |
2015-08-30 | SHERLOCK: Syntax fixes | Paul Gilbert | |
2015-08-29 | SHERLOCK: Fix comment typos | Torbjörn Andersson | |
2015-08-27 | SHERLOCK: RT: Fix previous commit, and make talkTo virtual | Paul Gilbert | |
2015-08-23 | SHERLOCK: SS: Rename mirror-related methods | Paul Gilbert | |
2015-08-23 | SHERLOCK: Replace various scene numbers with enum values | Paul Gilbert | |
2015-08-21 | SHERLOCK: 3DO: Cleanup of conversation message playback | Paul Gilbert | |
The changes remove most of the hardcoding that was in place for showing the conversation movies, and have them triggered like the Rose Tattoo speech files. It will still need some work to hook it into our new voice playback, though, so text dialogs are closed at the right time | |||
2015-08-21 | SHERLOCK: SS: Simplify pushSequenceEntry | Paul Gilbert | |
2015-08-20 | SHERLOCK: RT: Don't record journal entries during Watson's prologue | Paul Gilbert | |
2015-08-18 | SHERLOCK: Standardize sequence stack code for both games | Paul Gilbert | |
2015-08-17 | SHERLOCK: Rename talk to initTalk | Paul Gilbert | |
2015-08-17 | SHERLOCK: RT: Extra integrity checks for the _talkSequenceStack | Paul Gilbert | |
2015-08-17 | SHERLOCK: RT: Merge setStillSequence & setListenSequence methods | Paul Gilbert | |
2015-08-16 | SHERLOCK: RT: Add missing talk sequence stack handling | Paul Gilbert | |
2015-08-16 | SHERLOCK: Further fixes to character movement across saves | Paul Gilbert | |
Restoring movement across save didn't work, so properly handle stopping any moving characters when loading a savegame | |||
2015-08-15 | SHERLOCK: Fix saving/loading when characters are moving | Paul Gilbert | |
2015-08-14 | SHERLOCK: Fix comment typo | Torbjörn Andersson | |
2015-08-14 | SHERLOCK: Remove unused variable | Torbjörn Andersson | |
2015-08-13 | SHERLOCK: RT: Removal of redundant music code | Paul Gilbert | |
2015-08-13 | SHERLOCK: RT: SImplification of old speech code | Paul Gilbert | |
2015-08-12 | SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles setting | Paul Gilbert | |
2015-08-07 | SHERLOCK: RT: Fix display when characters have nothing to say | Paul Gilbert | |