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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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supernova
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state.cpp
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Commit message (
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Author
2018-04-15
SUPERNOVA: Renames MSNImageDecoder to MSNImage
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Adds sound abstraction
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Renames _timer1 to _messageDuration
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Removes TODO
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Moves updateEvents() to GameManager
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Processes all keyboard queries in processInput()
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Removes mouseInput3()
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Renames wait2() to wait()
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Removes unused function
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Encapsulates GuiElement
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Implements original quit prompt
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Fixes formatting
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Implements animated text during in/outro
Joseph-Eugene Winzer
2018-01-31
SUPERNOVA: Mark intentional fallthrough in switch
Thierry Crozat
2018-01-31
SUPERNOVA: Improve command button size for translations
Thierry Crozat
2018-01-30
SUPERNOVA: Ensure the GuiElement _text field is null terminated
Thierry Crozat
2018-01-30
SUPERNOVA: Fix out of bound access when exiting the engine while in a dialog
Thierry Crozat
2018-01-23
SUPERNOVA: Handle RTL and Quit while editing text
Thierry Crozat
2018-01-23
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
Thierry Crozat
2018-01-23
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Changes message order
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Moves strings to GameManager class
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Prevents paletteFadeIn() to be triggered
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Reverts brightness change
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes object state update
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Pushes a mousemove to update object state
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Returns to launcher after outro
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Updates palette when changing room brightness
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes inventory scrolling
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements money object for inventory
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Sets CARRIED flag when added to inventory
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Introduces INT32_MAX for eventTime
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects max value for int32
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Registers cmdButton clicks
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Disables OCCUPIED flag correctly
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Save/restore _playerHidden flag in savegames
Thierry Crozat
2018-01-23
SUPERNOVA: Fixes game freeze in bcorrdior
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fix calling onEntrance for new rooms
Thierry Crozat
2018-01-23
SUPERNOVA: Only call onEntrace once after changing room
Thierry Crozat
2018-01-23
SUPERNOVA: Remove unused function variant
Thierry Crozat
2018-01-23
SUPERNOVA: Sets sections in the correct room
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implement dialogs with variable text
Thierry Crozat
2018-01-23
SUPERNOVA: Some cleanup, simplify some code
Strangerke
2018-01-23
SUPERNOVA: Implement alarm
Thierry Crozat
2018-01-23
SUPERNOVA: Remove outdated comment and warning
Thierry Crozat
2018-01-23
SUPERNOVA: Silence warning about unhandled switch cases
Thierry Crozat
2018-01-23
SUPERNOVA: Small cleanups
Strangerke
2018-01-23
SUPERNOVA; Move some strings to game text file,
Strangerke
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