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path: root/engines/supernova/state.h
AgeCommit message (Expand)Author
2018-01-23SUPERNOVA: Implements de-/serializationJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds engine pauseJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds RoomID to RoomsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: RefactoringJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects GameState variable namesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes terminal in sleeping chamberJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements the remaining room definitionsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds code for remaining game logicJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements edit()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes parameter name for getKeyInput()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements death screenJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Refactors init and destruction of GameManagerJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds clear() to Inventory ClassJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Input handlingJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds indicator for key pressesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Converts char game state variables to byteJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements animationJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Rewrites animation for Cockpit and SleepCabinJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements showing cockpit monitorJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements delay for animationsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Converts Inventory as GuiElementsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes isVisible flag from GuiElementJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds tons of stuffJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes warnings for Inventory codeJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds GuiElement ClassJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Implements GUI routines and refactors codeJoseph-Eugene Winzer