index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sword1
/
screen.cpp
Age
Commit message (
Expand
)
Author
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2011-02-15
SWORD1: Adapt to setPalette RGBA->RGB change.
Johannes Schickel
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2011-01-30
SWORD1: Fix possible uninitialized memory read in Screen object.
David Turner
2010-10-15
SWORD1: Fixed bug #3087855 - "SWORD1: Code analysis warnings"
Filippos Karapetis
2010-10-12
JANITORIAL: Cleanup (mostly whitespace)
Torbjörn Andersson
2010-01-03
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
Torbjörn Andersson
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-03-30
SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...
Johannes Schickel
2009-03-17
sword1: clean background buffers before writing on them in psx decoding funct...
Fabio Battaglia
2009-03-17
sword1: cleanup
Fabio Battaglia
2009-03-17
sword1: optimize drawing routine for screen 54
Fabio Battaglia
2009-03-17
sword1: enable psx background caching for screen 54 (bull's head) too
Fabio Battaglia
2009-03-16
sword1: cache decompressed psx version backgrounds, to avoid uncompressing th...
Fabio Battaglia
2009-03-16
sword1: added caching for train.plx when playing psx version
Fabio Battaglia
2009-03-07
Whitespace cleanup: Convert space followed by tab to just tab
Max Horn
2009-03-02
Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexed
Fabio Battaglia
2009-03-02
Avoid using unnecessary buffers in psxBackgroundToIndexed
Fabio Battaglia
2009-03-02
Formatting changes in older PSX related functions
Fabio Battaglia
2009-03-02
Changed the way Broken Sword PSX parallax are handled to improve speed
Fabio Battaglia
2009-03-01
Removed some (the last?) remains of the BS1 MPEG cutscene player.
Torbjörn Andersson
2009-02-28
Shutting up a compiler warning
Sven Hesse
2009-02-28
Patch #2638336: Broken Sword PSX Support
Eugene Sandulenko
2009-02-16
Removed unnecessary tests. (It's ok to free a NULL pointer.)
Torbjörn Andersson
2009-02-15
defer BS1 palette update from newScreen to updateScreen, based on patch by er...
Willem Jan Palenstijn
2009-02-15
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
Johannes Schickel
2009-02-14
clear full screen before playing movie in BS1 (fixes #2599573)
Willem Jan Palenstijn
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-26
oops
Eugene Sandulenko
2007-05-26
Slighty modified patch #1701058: "Correct some graphical glitches for
Eugene Sandulenko
2006-11-12
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
Eugene Sandulenko
2006-08-28
Only clear the part of the screen usually controlled by the Screen class. The
Torbjörn Andersson
2006-08-26
Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA
Torbjörn Andersson
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn