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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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sword1.cpp
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Author
2017-07-08
SWORD1: Use booleans for _systemVars speech and subtitles flags
Thierry Crozat
2016-04-14
JANITORIAL: Reduce GUI header dependencies
Ori Avtalion
2014-09-13
SWORD1: Add missing update of screen parameters when loading game from GMM
Thierry Crozat
2014-02-18
SWORD1: Make GPL headers consistent in themselves.
Johannes Schickel
2013-10-30
SWORD1: Fix unitialized variables. CID 1002989
Eugene Sandulenko
2013-05-14
SWORD1: Removed unused class variable
Thierry Crozat
2012-10-06
SWORD1: Enable American ("Circle of Blood") panel
Torbjörn Andersson
2012-02-23
SWORD1: Add support for PSX stream playback
Matthew Hoops
2011-09-08
SWORD1: Made some static data const.
Johannes Schickel
2011-09-07
SWORD1: Made code conform a bit better to our formatting guidelines.
Johannes Schickel
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-03-19
SWORD1: Cleanup syncSoundSettings()
dhewg
2010-11-16
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
Max Horn
2010-11-08
SWORD1: Added basic debugging console to engine
David Turner
2010-10-29
SWORD1: Switch to the new play time counting of the Engine class.
Johannes Schickel
2010-09-20
SWORD1: Fix bug #3032772: SWORD1: Mute setting does not work
Eugene Sandulenko
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-09-23
Got rid of Common::File::addDefaultDirectory, instead implemented the solutio...
Johannes Schickel
2009-09-13
Clarify things a bit by using the constant name rather than zero.
Torbjörn Andersson
2009-07-12
Patch #1936137: "Speech for Mac BS1 english"
Eugene Sandulenko
2009-06-08
sword1: add Broken Sword PSX demo support
Fabio Battaglia
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-03-03
Added missing checkCd() execution when loading through GMM
Fabio Battaglia
2009-03-03
Enabled and hopefully fixed GMM saving/loading for sword1
Fabio Battaglia
2009-03-02
Add playtime feature support to sword1
Fabio Battaglia
2009-02-28
Patch #2638336: Broken Sword PSX Support
Eugene Sandulenko
2009-02-15
Applied my patch for the BS1/2 video player
Filippos Karapetis
2009-01-02
Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManag...
Johannes Schickel
2008-11-18
Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ov...
Filippos Karapetis
2008-11-16
Fixed various g++ warnings ("format not a string literal and no format argume...
Johannes Schickel
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-11-13
Moved sword1 detection and meta engine specific code from sword1.cpp into det...
Filippos Karapetis
2008-11-09
Added a getMaximumSaveSlot() implementation for sword1 and sword2
Filippos Karapetis
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-11-05
Turned enum PluginError into Common::Error, which in the future is to be used...
Max Horn
2008-11-05
Got rid of the unused 'filename' attribute in SaveStateDescriptor
Max Horn
2008-11-04
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...
Max Horn
2008-10-26
Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ...
Filippos Karapetis
2008-10-26
Another attempt at making the Broken Sword 1 savegame list in the launcher match
Torbjörn Andersson
2008-10-23
Removed obsolete FIXME.
Torbjörn Andersson
2008-10-22
Shut up MSVC and add FIXMEs to Sword's listSaves and ThemeEngine's loadThemeXML.
Kari Salminen
2008-10-20
Formatting.
Johannes Schickel
2008-10-20
Fix - at least partially - the list of savegames for the launcher's load dialog.
Torbjörn Andersson
2008-10-02
Renamed FilesystemNode -> FSNode
Max Horn
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-09-27
Allow quitting or returning to the launcher while cutscenes are playing.
Torbjörn Andersson
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