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path: root/engines/sword1/sword1.cpp
AgeCommit message (Expand)Author
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2014-09-13SWORD1: Add missing update of screen parameters when loading game from GMMThierry Crozat
2014-02-18SWORD1: Make GPL headers consistent in themselves.Johannes Schickel
2013-10-30SWORD1: Fix unitialized variables. CID 1002989Eugene Sandulenko
2013-05-14SWORD1: Removed unused class variableThierry Crozat
2012-10-06SWORD1: Enable American ("Circle of Blood") panelTorbjörn Andersson
2012-02-23SWORD1: Add support for PSX stream playbackMatthew Hoops
2011-09-08SWORD1: Made some static data const.Johannes Schickel
2011-09-07SWORD1: Made code conform a bit better to our formatting guidelines.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-03-19SWORD1: Cleanup syncSoundSettings()dhewg
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
2010-11-08SWORD1: Added basic debugging console to engineDavid Turner
2010-10-29SWORD1: Switch to the new play time counting of the Engine class.Johannes Schickel
2010-09-20SWORD1: Fix bug #3032772: SWORD1: Mute setting does not workEugene Sandulenko
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-09-23Got rid of Common::File::addDefaultDirectory, instead implemented the solutio...Johannes Schickel
2009-09-13Clarify things a bit by using the constant name rather than zero.Torbjörn Andersson
2009-07-12Patch #1936137: "Speech for Mac BS1 english"Eugene Sandulenko
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-03Added missing checkCd() execution when loading through GMMFabio Battaglia
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
2009-03-02Add playtime feature support to sword1Fabio Battaglia
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManag...Johannes Schickel
2008-11-18Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ov...Filippos Karapetis
2008-11-16Fixed various g++ warnings ("format not a string literal and no format argume...Johannes Schickel
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into det...Filippos Karapetis
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-05Turned enum PluginError into Common::Error, which in the future is to be used...Max Horn
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ...Filippos Karapetis
2008-10-26Another attempt at making the Broken Sword 1 savegame list in the launcher matchTorbjörn Andersson
2008-10-23Removed obsolete FIXME.Torbjörn Andersson
2008-10-22Shut up MSVC and add FIXMEs to Sword's listSaves and ThemeEngine's loadThemeXML.Kari Salminen
2008-10-20Formatting.Johannes Schickel
2008-10-20Fix - at least partially - the list of savegames for the launcher's load dialog.Torbjörn Andersson
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-27Allow quitting or returning to the launcher while cutscenes are playing.Torbjörn Andersson
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...Max Horn