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path: root/engines/sword2/animation.h
AgeCommit message (Expand)Author
2008-01-12The dummy ("narration only") cutscene player misbehaved a bit if the cutsceneTorbjörn Andersson
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-14I must have accidentally broken frame skipping when I added DXA playback. MadeTorbjörn Andersson
2007-02-08Instead of pre-rendering all subtitles and pre-loading all sounds for a movieTorbjörn Andersson
2006-08-27Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be moreTorbjörn Andersson
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
2006-08-23The DXA player now bases subtitle position on screen size, rather than frameTorbjörn Andersson
2006-07-15Some cleanups and restructuring. The clearScreen() function has been renamedTorbjörn Andersson
2006-07-15This is more consistent with how we usually initialize arrays of structs, andTorbjörn Andersson
2006-07-15Should fix shadowing warnings with gcc.Johannes Schickel
2006-07-15Fix building with msvc8.Johannes Schickel
2006-07-08Added support for DXA cutscenes, while still retaining support for the old MPEGTorbjörn Andersson
2006-05-18Allow changing scaler while playing MPEG cutscenes.Torbjörn Andersson
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
2006-02-12Standardized the preprocessor constants used to prevent double inclusion ofTorbjörn Andersson
2006-02-11Moved engines to the new engines/ directoryMax Horn