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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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render.cpp
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Author
2011-07-03
SWORD2: Silence "variable set but not used" GCC warnings
eriktorbjorn
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-14
ALL: colour -> color
Max Horn
2011-02-15
SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2010-10-15
SWORD2: Fix some code analysis warnings (bug #3087857)
Torbjörn Andersson
2010-04-17
This should fix the scaler Valgrind warning reported in (but probably not the
Torbjörn Andersson
2009-12-09
Fixed some simple cppcheck warnings.
Torbjörn Andersson
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-04-07
Sword2: PSX version support, and GMM loading/saving
Fabio Battaglia
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-05-31
Re-added Revolution Software copyright to BS2 engine
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-01-03
Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)
Torbjörn Andersson
2006-07-08
Added support for DXA cutscenes, while still retaining support for the old MPEG
Torbjörn Andersson
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-02-12
Renamed files for consistency with other engines:
Torbjörn Andersson
2006-02-11
Moved engines to the new engines/ directory
Max Horn