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path: root/engines/sword2/sword2.cpp
AgeCommit message (Expand)Author
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-09Only hide the cursor for in-game pausing. Pausing from the outside is assumed toTorbjörn Andersson
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis
2008-11-09Allow pausing (from the outside) during credits and palette fades. Refactored...Torbjörn Andersson
2008-11-09Fixed pausing during credits.Torbjörn Andersson
2008-11-09Allow pausing during cutscene movies. (This will need an update to the mixer'sTorbjörn Andersson
2008-11-09Moved sound-related settings to syncSoundSettings() for the global options di...Torbjörn Andersson
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-05Turned enum PluginError into Common::Error, which in the future is to be used...Max Horn
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ...Filippos Karapetis
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-11Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".Johannes Schickel
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...Max Horn
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some 'type...Max Horn
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ...Christopher Page
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these feat...Christopher Page
2008-07-29Added --list-saves support for SWORD2Christopher Page
2008-07-13SWORD2 works with the new GMM implementationChristopher Page
2008-06-26Sword2 now uses the new _quit flagChristopher Page
2008-05-29Rewrote dimPalette() so that the dimming is now a "filter" between the ScreenTorbjörn Andersson
2008-05-23Initial implementation of pauseEngineIntern(). There are issues, though, sinceTorbjörn Andersson
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine constru...Max Horn
2008-02-08Initial support for plugin typesJordi Vilalta Prat
2008-02-03Revised Engine plugin API to only provide a single func which returns a MetaE...Max Horn
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin A...Max Horn
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
2007-06-22Slightly updated key handling in BS2, Kyra, and ToucheMax Horn
2007-06-21Use the KEYCODE constants.Torbjörn Andersson
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode imple...David Corrales
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-03-18Let the event manager keep track of the mouse position.Torbjörn Andersson
2007-03-18Oops.Torbjörn Andersson
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), withTorbjörn Andersson
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-02-11SWORD2: Enhance the detector to recurse into the 'clusters' directory, making...Max Horn
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn