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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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gfx
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image
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renderedimage.cpp
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Author
2014-06-24
SWORD25: Fix sprite flipping
Eugene Sandulenko
2014-06-15
SWORD25: Switch to common TransparentSurface
Eugene Sandulenko
2014-02-18
SWORD25: Make GPL headers consistent in themselves.
Johannes Schickel
2013-09-29
SWORD25: Fix alpha/colormod blitting
Willem Jan Palenstijn
2013-08-03
SWORD25: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
SWORD25: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD25: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-05-17
RECORDER: Implement Events Recorder
Eugene Sandulenko
2013-04-20
SWORD25: Fix blitting code
johndoe123
2013-04-17
SWORD25: Optimize graphics drawing code
johndoe123
2012-06-16
SWORD25: Get rid of casts on OSystem::copyRectToScreen calls.
Johannes Schickel
2011-11-16
COMMON: Rename Common::set_to to Common::fill.
Johannes Schickel
2011-06-29
SWORD25: Implement persistence functions for soundengine
Eugene Sandulenko
2011-06-17
SWORD25: Fix image blending for black
Eugene Sandulenko
2011-05-26
SWORD25: Merged the PNG and thumbnail decoding code into a common class
md5
2011-05-26
SWORD25: Removed the leftover libpng code
md5
2011-05-23
SWORD25: De-hardcode target name in thumbnail code
Alyssa Milburn
2011-05-13
SWORD25: Added a version field for savegame thumbnails
md5
2011-05-13
SWORD25: Replaced the PNG thumbnail encoding code, used in saved games
md5
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-05
SWORD25: Disabled code which isn't necessary with our PNG decoder
md5
2011-05-05
SWORD25: Moved the thumbnail handling code to its appropriate place
md5
2011-04-17
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
SWORD25: Prefer Surface::format over Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a by...
Johannes Schickel
2011-04-14
SWORD25: Silly whitespace fix.
Alyssa Milburn
2011-04-14
SWORD25: Fix rendering on big-endian.
Alyssa Milburn
2011-03-25
SWORD25: more translated comments from gfx/image (patch #3238507)
Max Horn
2011-01-30
SWORD25: Added alternative code for video frame blitting (currently disabled)
Filippos Karapetis
2011-01-23
SWORD25: Replaced BS_ASSERT() with assert()
Filippos Karapetis
2011-01-23
SWORD25: Removed the custom log class and replaced it with warning/error/debu...
Filippos Karapetis
2011-01-16
SWORD25: Fix main menu button text colour
Torbjörn Andersson
2010-11-03
SWORD25: cleanup
Max Horn
2010-10-24
SWORD25: Get rid of colorFormat parameter in PNGLoader API
Max Horn
2010-10-24
SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager
Max Horn
2010-10-24
SWORD25: Add ImageLoaderManager, get rid of last globally constructed object
Max Horn
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/image/imageloader*
Eugene Sandulenko
2010-10-15
SWORD25: Do not use Kernel::GetService directly anymore
Max Horn
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Fix transparency effects
Eugene Sandulenko
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Rename glimage.* to renderedimage.*
Eugene Sandulenko