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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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kernel
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2010-10-13
SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.h
Filippos Karapetis
2010-10-13
SWORD25: Force cast to uint instead of unsigned long long
Sven Hesse
2010-10-13
SWORD25: Resolve ambigous write() call on 64 bit systems
Sven Hesse
2010-10-13
SWORD25: Cast the pointer to unsigned long long
Sven Hesse
2010-10-13
SWORD25: Fixed signed/unsigned bug
Filippos Karapetis
2010-10-13
SWORD25: Get rid of kernel/bs_stdint.h
Max Horn
2010-10-13
SWORD25: Get rid of Kernel::GetMicroTicks()
Max Horn
2010-10-13
SWORD25: Enforced code naming conventions in math/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in script/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Return proper path separator
Eugene Sandulenko
2010-10-13
SWORD25: Remove redundant code
Eugene Sandulenko
2010-10-12
SWORD25: Further savegame work, including savegame screenshots
Paul Gilbert
2010-10-12
SWORD25: Fix warning
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of FMODExSound class
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of OpenGLGfx class
Eugene Sandulenko
2010-10-12
SWORD25: Get rid of ScummVMInput class
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of ScummVMPackageManager
Eugene Sandulenko
2010-10-12
SWORD25: Fixes to the savegame saving code
Paul Gilbert
2010-10-12
SWORD25: Fix to array reversal, fixing path-finding
Paul Gilbert
2010-10-12
SWORD25: Fix for path-finding
Paul Gilbert
2010-10-12
SWORD25: Comply to the code conventions for several classes
Eugene Sandulenko
2010-10-12
SWORD25: unsigned int -> uint
Eugene Sandulenko
2010-10-12
SWORD25: unsigned char -> byte
Eugene Sandulenko
2010-10-12
SWORD25: Changed save path missing message to an error() call
Paul Gilbert
2010-10-12
SWORD25: Bugfix so that EVENT_QUIT quits the game
Paul Gilbert
2010-10-12
SWORD25: Fix early engine quit. Now it runs, hurray!
Eugene Sandulenko
2010-10-12
SWORD25: Removed now redundant 'using namespace std' lines
Paul Gilbert
2010-10-12
SWORD25: removed BS_ prefix from rest of the classes.
Eugene Sandulenko
2010-10-12
SWORD25: eliminated BS_ prefix in all but kernel/
Eugene Sandulenko
2010-10-12
SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
Eugene Sandulenko
2010-10-12
SWORD25: brought CallBackRegisry class to our naming standards
Eugene Sandulenko
2010-10-12
SWORD25: Fix warnings
Eugene Sandulenko
2010-10-12
SWORD25: Portability fixes. Now compiles and runs under Linux.
Eugene Sandulenko
2010-10-12
SWORD25: Fix couple more warnings
Eugene Sandulenko
2010-10-12
SWORD25: Turn on debugging by default
Eugene Sandulenko
2010-10-12
SWORD25: Fix linking
Eugene Sandulenko
2010-10-12
SWORD25: Clean compile!
Eugene Sandulenko
2010-10-12
SWORD25: Mass-astyle.
Eugene Sandulenko
2010-10-12
SWORD25: Fix callbackregistry.h compilation
Eugene Sandulenko
2010-10-12
SWORD25: Fix warnings and compilation
Eugene Sandulenko
2010-10-12
SWORD25: Converted remainder of Kernel/ folder
Paul Gilbert
2010-10-12
SWORD25: Fix compilation and several warnings
Eugene Sandulenko
2010-10-12
SWORD25: Converted further files from old hashmap.h to Common::HashMap
Paul Gilbert
2010-10-12
SWORD25: Removed redundant kernel/hashmap.h
Paul Gilbert
2010-10-12
SWORD25: Fix for void * conversion errors
Paul Gilbert
2010-10-12
SWORD25: Mostly converted callbackregistry.cpp
Paul Gilbert
2010-10-12
SWORD25: Converted the input engine to use the ScummVM event manager
Paul Gilbert
2010-10-12
SWORD25: Converted Savegame Load/Save code
Paul Gilbert
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