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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2017-09-22
SWORD25: Fix leaking the lua state MemoryWriteStreamDynamic buffer
Bastien Bouclet
2016-02-15
JANITORIAL: Typos detected with lintian & grep
Alexandre Detiste
2014-12-30
SWORD25: Rename lua serialization functions to use 'persist' in order to matc...
RichieSams
2014-12-30
SWORD25: Use new lua serialization functions to persist state
RichieSams
2014-02-18
SWORD25: Make GPL headers consistent in themselves.
Johannes Schickel
2012-04-22
SWORD25: Correct stack dump debug function output.
D G Turner
2012-03-13
JANITORIAL: Replace (x ? false : true) by !(x).
Christoph Mallon
2011-05-26
SWORD25: Const correctness
Max Horn
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-23
SWORD25: Avoid including lua headers in other headers
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-03-21
SWORD25: Reduce code duplication; formatting
Max Horn
2011-01-23
SWORD25: Replaced BS_ASSERT() with assert()
Filippos Karapetis
2011-01-23
SWORD25: Removed the custom log class and replaced it with warning/error/debu...
Filippos Karapetis
2010-10-28
SWORD25: Start to rename read/write methods of *PersistenceBlock classes
Max Horn
2010-10-25
SWORD25: Get rid of most of the 'kernel service/superclass' code
Max Horn
2010-10-20
SWORD25: Fix to correctly write game state to savegame files
Paul Gilbert
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-18
SWORD25: Renamed Lua .c files to .cpp and make it compilable
Eugene Sandulenko
2010-10-15
SWORD25: Do not use Kernel::GetService directly anymore
Max Horn
2010-10-13
SWORD25: Semi-colon cleanup.
Johannes Schickel
2010-10-13
SWORD25: Enforced code naming conventions in script/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-12
SWORD25: Fix bug with script debug flags
Eugene Sandulenko
2010-10-12
SWORD25: Comply to the code conventions for several classes
Eugene Sandulenko
2010-10-12
SWORD25: unsigned int -> uint
Eugene Sandulenko
2010-10-12
SWORD25: unsigned char -> byte
Eugene Sandulenko
2010-10-12
SWORD25: Implemented script tracing
Eugene Sandulenko
2010-10-12
SWORD25: removed BS_ prefix from rest of the classes.
Eugene Sandulenko
2010-10-12
SWORD25: eliminated BS_ prefix in all but kernel/
Eugene Sandulenko
2010-10-12
SWORD25: Fix warnings
Eugene Sandulenko
2010-10-12
SWORD25: Made game run with extracted data
Eugene Sandulenko
2010-10-12
SWORD25: Make Lua package registering more robust.
Eugene Sandulenko
2010-10-12
SWORD25: Fix conversion bugs in BS_LuaBindhelper::_CreateTable()
Eugene Sandulenko
2010-10-12
SWORD25: Fix couple more warnings
Eugene Sandulenko
2010-10-12
SWORD25: Mass-astyle.
Eugene Sandulenko
2010-10-12
SWORD25: Converted the input engine to use the ScummVM event manager
Paul Gilbert
2010-10-12
SWORD25: Moved the Lua library into it's own namespace
Paul Gilbert
2010-10-12
SWORD25: Converted the math folder files
Paul Gilbert
2010-10-12
SWORD25: Converted Lua interface classes
Paul Gilbert
2010-10-12
SWORD25: Fix compilation
Eugene Sandulenko
2010-10-12
SWORD25: Replacing headers with ScummVM ones plus original (C)
Eugene Sandulenko
2010-10-12
SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
Paul Gilbert
2010-10-12
SWORD25: Compilation fixes
Eugene Sandulenko
2010-10-12
SWORD25: Path fixes for includes
Eugene Sandulenko
2010-10-12
SWORD25: Make couple file compilable
Eugene Sandulenko
2010-10-12
SWORD25: Fix some includes
Eugene Sandulenko
2010-10-12
SWORD25: Importing original sources
Eugene Sandulenko