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path: root/engines/sword25/script
AgeCommit message (Expand)Author
2017-09-22SWORD25: Fix leaking the lua state MemoryWriteStreamDynamic bufferBastien Bouclet
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2014-12-30SWORD25: Rename lua serialization functions to use 'persist' in order to matc...RichieSams
2014-12-30SWORD25: Use new lua serialization functions to persist stateRichieSams
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2012-04-22SWORD25: Correct stack dump debug function output.D G Turner
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2011-05-26SWORD25: Const correctnessMax Horn
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-23SWORD25: Avoid including lua headers in other headersMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-03-21SWORD25: Reduce code duplication; formattingMax Horn
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
2011-01-23SWORD25: Removed the custom log class and replaced it with warning/error/debu...Filippos Karapetis
2010-10-28SWORD25: Start to rename read/write methods of *PersistenceBlock classesMax Horn
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
2010-10-20SWORD25: Fix to correctly write game state to savegame filesPaul Gilbert
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
2010-10-15SWORD25: Do not use Kernel::GetService directly anymoreMax Horn
2010-10-13SWORD25: Semi-colon cleanup.Johannes Schickel
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-12SWORD25: Fix bug with script debug flagsEugene Sandulenko
2010-10-12SWORD25: Comply to the code conventions for several classesEugene Sandulenko
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
2010-10-12SWORD25: unsigned char -> byteEugene Sandulenko
2010-10-12SWORD25: Implemented script tracingEugene Sandulenko
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
2010-10-12SWORD25: Fix warningsEugene Sandulenko
2010-10-12SWORD25: Made game run with extracted dataEugene Sandulenko
2010-10-12SWORD25: Make Lua package registering more robust.Eugene Sandulenko
2010-10-12SWORD25: Fix conversion bugs in BS_LuaBindhelper::_CreateTable()Eugene Sandulenko
2010-10-12SWORD25: Fix couple more warningsEugene Sandulenko
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
2010-10-12SWORD25: Converted the input engine to use the ScummVM event managerPaul Gilbert
2010-10-12SWORD25: Moved the Lua library into it's own namespacePaul Gilbert
2010-10-12SWORD25: Converted the math folder filesPaul Gilbert
2010-10-12SWORD25: Converted Lua interface classesPaul Gilbert
2010-10-12SWORD25: Fix compilationEugene Sandulenko
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
2010-10-12SWORD25: Converted kernel/kernel.cpp to compile under ScummVMPaul Gilbert
2010-10-12SWORD25: Compilation fixesEugene Sandulenko
2010-10-12SWORD25: Path fixes for includesEugene Sandulenko
2010-10-12SWORD25: Make couple file compilableEugene Sandulenko
2010-10-12SWORD25: Fix some includesEugene Sandulenko
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko