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AgeCommit message (Expand)Author
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-03-18Let the event manager keep track of the mouse position.Torbjörn Andersson
2007-03-18Fixed bug that caused the music to stop. I don't know if this is a regression,Torbjörn Andersson
2007-03-18Oops.Torbjörn Andersson
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), withTorbjörn Andersson
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-03-01Get rid of the last two usages of File::incRef/decRefMax Horn
2007-03-01Removed obsolete 'if' (resp. replaced it by an assert)Max Horn
2007-03-01Got rid of another use of File::incRef/decRefMax Horn
2007-02-24Remove unneeded #includesMax Horn
2007-02-24Trying to unify the order in which we try the various audio formats: Prefer F...Max Horn
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
2007-02-20Cleanup.Torbjörn Andersson
2007-02-17Removed some dead code, updated a warning messageMax Horn
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just flushes...Max Horn
2007-02-11SWORD2: Enhance the detector to recurse into the 'clusters' directory, making...Max Horn
2007-02-08Instead of pre-rendering all subtitles and pre-loading all sounds for a movieTorbjörn Andersson
2007-02-03Fixing various doxygen warningsMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2007-01-27Stop movie lead-in/out when restarting the game (as I already claimed in aTorbjörn Andersson
2007-01-26Added separate function for playing cutscene lead-in/out sounds, and made sureTorbjörn Andersson
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
2006-12-18The MPEG player no longer handles frame syncing/dropping, so this comment isTorbjörn Andersson
2006-11-16Applied patch #1597800 to better support the Spanish end credits.Torbjörn Andersson
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-11-07Fixed regression caused by recent debug console cleanup. The key stroke thatTorbjörn Andersson
2006-10-21cleanupMax Horn
2006-10-15Added some more const keywordsMax Horn
2006-10-02Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for onlyTorbjörn Andersson
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16* Added virtual Engine::getDebugger() methodMax Horn
2006-09-16Overhaul of the debugger codeMax Horn
2006-09-09Fixed compilation.Torbjörn Andersson
2006-09-09Fixed crashes on Zodiac and add support for this deviceChris Apers
2006-08-27Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be moreTorbjörn Andersson
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
2006-08-23The DXA player now bases subtitle position on screen size, rather than frameTorbjörn Andersson
2006-08-23Run the game detector before creating the engine. This is based entirely on aTorbjörn Andersson
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in the swor...Johannes Schickel
2006-07-22Cleanup.Torbjörn Andersson
2006-07-21Removing redundant paranthesisOystein Eftevaag
2006-07-15Some cleanups and restructuring. The clearScreen() function has been renamedTorbjörn Andersson
2006-07-15Fixed regression: Test if there's a text object to close before closing it.Torbjörn Andersson
2006-07-15Close the current text object when the movie is ended, to avoid potentialTorbjörn Andersson
2006-07-15Oops. I just noticed I was using _black to track the white colour, and _whiteTorbjörn Andersson
2006-07-15This is more consistent with how we usually initialize arrays of structs, andTorbjörn Andersson