aboutsummaryrefslogtreecommitdiff
path: root/engines/sword2
AgeCommit message (Collapse)Author
2008-09-11Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".Johannes Schickel
svn-id: r34495
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵Max Horn
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434
2008-09-04Use readLine() instead of readLine_OLD().Torbjörn Andersson
svn-id: r34336
2008-09-03Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; ↵Max Horn
added a new alternate SeekableReadStream::readLine() instead svn-id: r34315
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵Max Horn
'typedef Common::String String;' name aliases svn-id: r34302
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵Christopher Page
GMM if the engine doesn't support it svn-id: r33921
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these ↵Christopher Page
features to allow/disallow loading and deleting saves svn-id: r33909
2008-08-04Merged revisions ↵Christopher Page
33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33624
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-07-29Added --list-saves support for SWORD2Christopher Page
svn-id: r33396
2008-07-21Merged revisions ↵Christopher Page
33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33183
2008-07-18Don't crash if you try to use music file #2 as music file #1. When the musicTorbjörn Andersson
wasn't found, it would close the file even if something else was already playing from it. (Some music is in both files.) svn-id: r33094
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets ↵Christopher Page
_shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed svn-id: r33082
2008-07-13SWORD2 works with the new GMM implementationChristopher Page
svn-id: r33044
2008-06-26Sword2 now uses the new _quit flagChristopher Page
svn-id: r32794
2008-06-04- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has ↵Johannes Schickel
fundamently changed in g++ 4.3 - Added -Wno-empty-body and -Wno-parentheses as compiler flags for g++ 4.3 for *now* (we should think of removing -Wparentheses though) - Fixed some warnings for g++ 4.3 (only for the engines I'm using) svn-id: r32540
2008-05-29Rewrote dimPalette() so that the dimming is now a "filter" between the ScreenTorbjörn Andersson
class and the backend, i.e. as far as the game engine is concerned the palette remains unchanged. (This is similar how to the SCUMM engine handles the "noir" mode in Sam & Max.) This is one small step towards allowing the game to be paused anywhere. svn-id: r32369
2008-05-23Initial implementation of pauseEngineIntern(). There are issues, though, sinceTorbjörn Andersson
the engine doesn't always allow the game to be paused, and some things (GUI, movie cutscenes, credits, ...) are outside the main engine loop. svn-id: r32232
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
svn-id: r31927
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine ↵Max Horn
constructor svn-id: r30871
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-05I think this is slightly easier to read...Torbjörn Andersson
svn-id: r30803
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin ↵Max Horn
API with a more object oriented approach) svn-id: r30726
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-12The dummy ("narration only") cutscene player misbehaved a bit if the cutsceneTorbjörn Andersson
soundtrack was present. It should work better now. svn-id: r30455
2007-12-16Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if anTorbjörn Andersson
exit warps back to the same room, clicking on the same exit again is misinterpreted as a double-click, and that only works if we're already walking towards that exit. Otherwise, the game will hang. This fixed bug #1851502 ("SWORD2: Black-out in Forest"). svn-id: r29876
2007-12-16Workaround for bug #1487382 ("SWORD2: Game freezes"). It appears to be a scriptTorbjörn Andersson
bug. svn-id: r29866
2007-12-15Fixed typo in comment.Torbjörn Andersson
svn-id: r29865
2007-12-07add Common::Rect::center (handy for ::setFocusRectangle())Gregory Montoir
svn-id: r29751
2007-12-01Experimental "focus rectangle" support. I don't have any way to actually testTorbjörn Andersson
it myself. svn-id: r29677
2007-11-01Revert patch #1709219 - DXA Player: double size scaling option.Travis Howell
svn-id: r29351
2007-10-31Slighly modified patch #1709219: "DXA Player: double size scaling option"Eugene Sandulenko
svn-id: r29347
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
svn-id: r28462
2007-07-21The mixer no longer allows unpausing channels that aren't paused. So don't.Torbjörn Andersson
svn-id: r28155
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
svn-id: r28111
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
svn-id: r27681
2007-06-22Slightly updated key handling in BS2, Kyra, and ToucheMax Horn
svn-id: r27637
2007-06-21Use the KEYCODE constants.Torbjörn Andersson
svn-id: r27593
2007-06-12Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble ↵Travis Howell
Files. svn-id: r27371
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode ↵David Corrales
implementations. Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode. svn-id: r27113
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
svn-id: r27030
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on ↵Max Horn
scummvm-devel) svn-id: r26594