Age | Commit message (Expand) | Author |
2009-11-09 | chapter 2 completed | Vladimir Menshakov |
2009-11-09 | added special case of loadScene | Vladimir Menshakov |
2009-11-09 | more fixes | Vladimir Menshakov |
2009-11-09 | do not trigger examine object while inventory is inactive | Vladimir Menshakov |
2009-11-09 | added 'ignore' flag, ported guard and anchor challenges to it. minor fixes | Vladimir Menshakov |
2009-11-08 | fixed boat bug | Vladimir Menshakov |
2009-11-08 | implemented drinking guard time challenge | Vladimir Menshakov |
2009-11-08 | implemented mouse-rock-glue time challenge | Vladimir Menshakov |
2009-11-08 | more improvements, added setTimerCallback() | Vladimir Menshakov |
2009-11-08 | added set_ons command to console | Vladimir Menshakov |
2009-11-08 | fixed more village glitches | Vladimir Menshakov |
2009-11-08 | fixed wrong debug output | Vladimir Menshakov |
2009-11-08 | clear current_event only on async messages | Vladimir Menshakov |
2009-11-08 | fixed typo | Vladimir Menshakov |
2009-11-08 | implemented async messages (some animation requires it), added custom positio... | Vladimir Menshakov |
2009-11-08 | removed font::color, added debugger console with enable_object/disable_object... | Vladimir Menshakov |
2009-11-08 | adding proper dialog colors, various fixes. | Vladimir Menshakov |
2009-11-08 | removed noisy debug message | Vladimir Menshakov |
2009-11-08 | restart default animation in the slot after custom animation has ended. | Vladimir Menshakov |
2009-11-07 | fixed rendering order | Vladimir Menshakov |
2009-11-07 | do not bail out from the waitAnimation event if restart frame requested. | Vladimir Menshakov |
2009-11-07 | skip intro only by escape | Vladimir Menshakov |
2009-11-07 | added waitForLanAnimationFrame() everywhere | Vladimir Menshakov |
2009-11-07 | implemented waiting for the particular frame in animation. | Vladimir Menshakov |
2009-11-07 | removed background bartender animation, played by mistake | Vladimir Menshakov |
2009-11-07 | added default delays for the messages | Vladimir Menshakov |
2009-11-07 | improved walking code | Vladimir Menshakov |
2009-11-07 | added actor position, orientation and dump() to hotspot struct | Vladimir Menshakov |
2009-11-07 | removed magic coordinates | Vladimir Menshakov |
2009-11-07 | "constify" dump and save methods, added intersects_hline/intersects_vline | Vladimir Menshakov |
2009-10-31 | better scene cleanup | Vladimir Menshakov |
2009-10-31 | fixed bird-assert from chapter 1 | Vladimir Menshakov |
2009-10-31 | added missing cutscene | Vladimir Menshakov |
2009-10-31 | added cutscenes where needed, fixed invalid skipping of fullscreen messages. | Vladimir Menshakov |
2009-10-18 | Introduced new type Common::DisposeAfterUse::Flag | Max Horn |
2009-10-18 | added thumbnails for the save states. removed snprintf's. | Vladimir Menshakov |
2009-10-18 | fixed long standing bug with empty messages being processed | Vladimir Menshakov |
2009-10-18 | better actor positioning | Vladimir Menshakov |
2009-10-16 | removed MemoryReadStreamEndian, used regular memory stream classes. | Vladimir Menshakov |
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ... | Max Horn |
2009-09-27 | added missing sound | Vladimir Menshakov |
2009-09-27 | replace spaces with tabs | Vladimir Menshakov |
2009-09-27 | added save()'s where needed | Vladimir Menshakov |
2009-09-26 | commented out walkbox debug code. | Vladimir Menshakov |
2009-09-26 | removed packed structs/direct read/writes, so the game should work on big-end... | Vladimir Menshakov |
2009-09-20 | Fixed endian bug when using inventory items on objects. | Andre Heider |
2009-09-15 | reviewed all callbacks from the first part of the game, added missing sounds,... | Vladimir Menshakov |
2009-09-15 | commented out noisy debug | Vladimir Menshakov |
2009-09-15 | allowed actor animation be visible even if actor was not, minor cleanups | Vladimir Menshakov |
2009-09-15 | fixed animation pausing/restarting when only one of animations present | Vladimir Menshakov |