Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-20 | TINSEL: Move BMV player code into a new BMVPlayer class | Max Horn | |
svn-id: r45269 | |||
2009-09-10 | Removed incorrect German Neon Edition MD5 | Paul Gilbert | |
svn-id: r44023 | |||
2009-09-08 | tinsel: correct mac cd checksums, made on files extracted as raw data | Fabio Battaglia | |
svn-id: r44014 | |||
2009-09-08 | Tinsel: added (disabled) Discworld 1 MAC detection entry | Fabio Battaglia | |
svn-id: r44011 | |||
2009-09-07 | Added second German Neon Edition detection entry | Paul Gilbert | |
svn-id: r44001 | |||
2009-07-19 | Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry | Paul Gilbert | |
svn-id: r42611 | |||
2009-07-10 | tinsel: proper detection entry for Discworld 1 Italian only CD | Fabio Battaglia | |
svn-id: r42356 | |||
2009-07-02 | Added support for compressed sample files (patch #2815426 by m_kiewitz) | Sven Hesse | |
svn-id: r42020 | |||
2009-06-16 | tinsel: check only english.txt for DW1 psx version detection, and use ↵ | Fabio Battaglia | |
recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles svn-id: r41587 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-26 | tinsel: add default paths needed by Discworld PSX, now the user shouldn't ↵ | Fabio Battaglia | |
need to move files around svn-id: r40901 | |||
2009-05-25 | tinsel: add entry in detector for Discworld PSX demo | Fabio Battaglia | |
svn-id: r40877 | |||
2009-05-16 | Add detection for Russian version of DW2. | Eugene Sandulenko | |
svn-id: r40622 | |||
2009-05-15 | Added detection entry for Hebrew Discworld 1 release | Paul Gilbert | |
svn-id: r40614 | |||
2009-05-04 | TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on ↵ | Max Horn | |
overlapping strings is unsafe) svn-id: r40307 | |||
2009-04-25 | Added code to enable Discworld 2 to play directly from the CD (only the ↵ | Paul Gilbert | |
first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). svn-id: r40141 | |||
2009-04-23 | tinsel: Enable Discworld PSX detection and begin adding some function to ↵ | Fabio Battaglia | |
support Discworld PSX graphics svn-id: r40090 | |||
2009-04-19 | tinsel: adding (disabled) detector entry for Discworld 1 PSX UK version | Fabio Battaglia | |
svn-id: r40021 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-01-29 | Moved AdvancedDetector from common/ to engines/ | Max Horn | |
svn-id: r36132 | |||
2009-01-20 | Mention that kSupportsRTL is problematic in tinsel | Filippos Karapetis | |
svn-id: r35969 | |||
2009-01-20 | Implemented loading from the command line and the GMM for tinsel ↵ | Filippos Karapetis | |
(kSupportsLoadingDuringStartup) svn-id: r35958 | |||
2009-01-12 | Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵ | Filippos Karapetis | |
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-21 | Disable loading from command line again, it seems it only worked for saves, ↵ | Johannes Schickel | |
which did a cd change in DW2 and I only tested those by chance. svn-id: r35456 | |||
2008-12-20 | - Added comment about error check when loading save on startup | Johannes Schickel | |
- Updated code to properly test the last three digits of save filenames instead of only the last two svn-id: r35455 | |||
2008-12-20 | Implemented support for loading saves from launcher / via command line. | Johannes Schickel | |
svn-id: r35454 | |||
2008-12-20 | Fixed loading Discworld 2 savegames from GMM. | Johannes Schickel | |
svn-id: r35453 | |||
2008-12-16 | Add target for CD demo of Discworld 1. | Travis Howell | |
svn-id: r35405 | |||
2008-12-14 | Removed the comment about the DW1 Demo not being supported | Paul Gilbert | |
svn-id: r35356 | |||
2008-12-12 | - Save games are now listed from oldest to newest in the GMM load dialog for ↵ | Filippos Karapetis | |
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316 | |||
2008-12-06 | Beginning of support for DW1 Demo - Interpret has been changed to support ↵ | Paul Gilbert | |
opcode differences, and CallLibraryRoutine has a new mapping list of routines svn-id: r35252 | |||
2008-12-04 | Correcting the language for GRB/USA | Sven Hesse | |
svn-id: r35242 | |||
2008-12-03 | - Added back the English V1 CD version of DW1 (with *.gra files) | Filippos Karapetis | |
- Added the US version of DW2 - Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct) svn-id: r35222 | |||
2008-12-02 | DW2: Add support for the Italian/Spanish release | Jordi Vilalta Prat | |
svn-id: r35211 | |||
2008-12-02 | Added detection for the French version of DW2, as described in the forums | Filippos Karapetis | |
svn-id: r35210 | |||
2008-12-02 | - Set the maximum number of save games in DW1 and DW2 to 100, up from 30 | Filippos Karapetis | |
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-09-11 | Added detection for 4-language floppy version of DW (see report on forum ↵ | Max Horn | |
post 39703) svn-id: r34486 | |||
2008-09-01 | TINSEL: Enabled listSaves support | Max Horn | |
svn-id: r34263 | |||
2008-08-30 | TINSEL: Remove some unused code; and duplicated the 4-FLAGS version ↵ | Max Horn | |
detection entry (one copy for each language) for the user's convenience svn-id: r34213 | |||
2008-08-30 | TINSEL: Added support for the 3,4 and 5 FLAGS (multi lingual) versions of DW ↵ | Max Horn | |
(only 4 flags version has been tested; see also bug #2048383) svn-id: r34210 | |||
2008-08-02 | Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid ↵ | Max Horn | |
confusion with DW2 svn-id: r33553 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 |