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path: root/engines/tinsel/detection.cpp
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2010-01-03LordHoto spotted the same kind of overlapping strcpy() call in one more place.Torbjörn Andersson
I didn't notice it because it never executed that part when I used Valgrind. svn-id: r46945
2010-01-03Don't uses strcpy() on overlapping memory areas. It's undefined.Torbjörn Andersson
svn-id: r46944
2009-12-29Corrected the Russian Discworld 1 MD5 valuesPaul Gilbert
svn-id: r46704
2009-12-28Added MD5 data for Russian Discworld 1Paul Gilbert
svn-id: r46667
2009-11-23COMMON: Remove various variants of the md5_file / md5_file_string funcs; ↵Max Horn
turned the (disabled) MD5 test code into a working unit test svn-id: r46108
2009-10-20TINSEL: Move BMV player code into a new BMVPlayer classMax Horn
svn-id: r45269
2009-09-10Removed incorrect German Neon Edition MD5Paul Gilbert
svn-id: r44023
2009-09-08tinsel: correct mac cd checksums, made on files extracted as raw dataFabio Battaglia
svn-id: r44014
2009-09-08Tinsel: added (disabled) Discworld 1 MAC detection entryFabio Battaglia
svn-id: r44011
2009-09-07Added second German Neon Edition detection entryPaul Gilbert
svn-id: r44001
2009-07-19Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entryPaul Gilbert
svn-id: r42611
2009-07-10tinsel: proper detection entry for Discworld 1 Italian only CDFabio Battaglia
svn-id: r42356
2009-07-02Added support for compressed sample files (patch #2815426 by m_kiewitz)Sven Hesse
svn-id: r42020
2009-06-16tinsel: check only english.txt for DW1 psx version detection, and use ↵Fabio Battaglia
recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles svn-id: r41587
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-26tinsel: add default paths needed by Discworld PSX, now the user shouldn't ↵Fabio Battaglia
need to move files around svn-id: r40901
2009-05-25tinsel: add entry in detector for Discworld PSX demoFabio Battaglia
svn-id: r40877
2009-05-16Add detection for Russian version of DW2.Eugene Sandulenko
svn-id: r40622
2009-05-15Added detection entry for Hebrew Discworld 1 releasePaul Gilbert
svn-id: r40614
2009-05-04TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on ↵Max Horn
overlapping strings is unsafe) svn-id: r40307
2009-04-25Added code to enable Discworld 2 to play directly from the CD (only the ↵Paul Gilbert
first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). svn-id: r40141
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to ↵Fabio Battaglia
support Discworld PSX graphics svn-id: r40090
2009-04-19tinsel: adding (disabled) detector entry for Discworld 1 PSX UK versionFabio Battaglia
svn-id: r40021
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-20Mention that kSupportsRTL is problematic in tinselFilippos Karapetis
svn-id: r35969
2009-01-20Implemented loading from the command line and the GMM for tinsel ↵Filippos Karapetis
(kSupportsLoadingDuringStartup) svn-id: r35958
2009-01-12Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵Filippos Karapetis
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-21Disable loading from command line again, it seems it only worked for saves, ↵Johannes Schickel
which did a cd change in DW2 and I only tested those by chance. svn-id: r35456
2008-12-20- Added comment about error check when loading save on startupJohannes Schickel
- Updated code to properly test the last three digits of save filenames instead of only the last two svn-id: r35455
2008-12-20Implemented support for loading saves from launcher / via command line.Johannes Schickel
svn-id: r35454
2008-12-20Fixed loading Discworld 2 savegames from GMM.Johannes Schickel
svn-id: r35453
2008-12-16Add target for CD demo of Discworld 1.Travis Howell
svn-id: r35405
2008-12-14Removed the comment about the DW1 Demo not being supportedPaul Gilbert
svn-id: r35356
2008-12-12- Save games are now listed from oldest to newest in the GMM load dialog for ↵Filippos Karapetis
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316
2008-12-06Beginning of support for DW1 Demo - Interpret has been changed to support ↵Paul Gilbert
opcode differences, and CallLibraryRoutine has a new mapping list of routines svn-id: r35252
2008-12-04Correcting the language for GRB/USASven Hesse
svn-id: r35242
2008-12-03- Added back the English V1 CD version of DW1 (with *.gra files)Filippos Karapetis
- Added the US version of DW2 - Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct) svn-id: r35222
2008-12-02DW2: Add support for the Italian/Spanish releaseJordi Vilalta Prat
svn-id: r35211
2008-12-02Added detection for the French version of DW2, as described in the forumsFilippos Karapetis
svn-id: r35210
2008-12-02- Set the maximum number of save games in DW1 and DW2 to 100, up from 30Filippos Karapetis
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-09-11Added detection for 4-language floppy version of DW (see report on forum ↵Max Horn
post 39703) svn-id: r34486
2008-09-01TINSEL: Enabled listSaves supportMax Horn
svn-id: r34263
2008-08-30TINSEL: Remove some unused code; and duplicated the 4-FLAGS version ↵Max Horn
detection entry (one copy for each language) for the user's convenience svn-id: r34213
2008-08-30TINSEL: Added support for the 3,4 and 5 FLAGS (multi lingual) versions of DW ↵Max Horn
(only 4 flags version has been tested; see also bug #2048383) svn-id: r34210