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2017-08-24TITANIC: Reduce header includes for titanic.hDavid Fioramonti
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
2017-08-23TITANIC: Fix incorrect cursor after getting nosePaul Gilbert
2017-08-17TITANIC: Fix magazine being winnable multiple timesPaul Gilbert
2017-08-13TITANIC: Fix receiving any SuccUBus mail in the Bomb room SuccUBusPaul Gilbert
2017-08-12TITANIC: Fix resuming well music after looking down wellPaul Gilbert
2017-08-12TITANIC: Fix duplication of RealLife icons when passenger class changesPaul Gilbert
2017-08-08TITANIC: Further improvements to arrow key movementPaul Gilbert
The movement code, when deciding on an item or link that matches the desired direction, will check five points on the object/links area.. center, left edge, right edge, top edge, and bottom edge. For each of these, it makes sure that at that point, clicking will actually get passed to it. Otherwise, it moves onto one of the other edges. This helps avoid issues where links weren't working because standard scene objects were partially obscuring them.
2017-08-07TITANIC: Hook in the original game's secret cheat roomPaul Gilbert
You can either use a special Ctrl-C key combination, or use the 'cheat' command in the debugger
2017-08-06TITANIC: Remove development link left in computer screen viewPaul Gilbert
2017-08-06TITANIC: Don't allow movement link to be used in Starfield PuzlzePaul Gilbert
The scene has an unused right turn link that wasn't used, and is covered by the starview. Since movement now uses simulated mouse clicks, the worst result of clicking right arrow is simply that a star may be accidentally selected. But for cleanliness, it was best to fix it. It also allowed the creation of code that other objects in the view can use to override default movement logic, just in case it's needed.
2017-08-06TITANIC: Fix arrow key movement in front of Parrot cagePaul Gilbert
2017-08-06TITANIC: Changing arrow movement to be done via simulated mouse clicksPaul Gilbert
2017-08-06TITANIC: Create new CMovementMsg for new movement functionalityPaul Gilbert
This also moves logic for detecting which movement is associated with given keycodes and cursors to CMovementMsg and CLinkItem, which are better suited to contain the logic
2017-08-05TITANIC: Maintain static movie frames on objects across savesPaul Gilbert
2017-08-05TITANIC: Fix original savegames from the bar not loadingPaul Gilbert
2017-08-05TITANIC: Don't show invalid meta info for original game savesPaul Gilbert
2017-08-05TITANIC: Cleanup and fix for multi drop targetsPaul Gilbert
The fix deals with a bug in the original that if an item was used that the drop target didn't handle, the item wouldn't be returned to the player's inventory
2017-08-05TITANIC: Fix arrow keys allow getting to bridge before Titania is fixedPaul Gilbert
2017-08-04TITANIC: Fix arrow movements ignoring restricted movesPaul Gilbert
2017-08-04TITANIC: Introduce movement via arrow keysPaul Gilbert
This also fixes a bug with Page Up, Down, Home, & End not working for the Conversation tab. Additionally, code for scrolling individual lines in the conversation and glyphs via the arrow keys has been removed in favor of this centrallised movement, since they were somewhat redundant, and the mouse wheel can be used for scrolling.
2017-08-04TITANIC: Fixes for names in the CursorId enumPaul Gilbert
2017-08-03TITANIC: Allow last saved game to be loadedDavid Fioramonti
2017-08-03TITANIC: Max saved games const centralizedDavid Fioramonti
Before the const specifying the max number of save/load games was in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp. Since they all inherit from titanic.h they should just use the const there. Also the saved game const in core/project_item.cpp was named differently so I also changed that.
2017-07-31TITANIC: Handle brief freeze if prologue credits are skippedPaul Gilbert
2017-07-30TITANIC: Update cursor after transitioning to new viewsPaul Gilbert
2017-07-24TITANIC: Fix conversation with Liftbot not working after twirling aroundPaul Gilbert
2017-07-23TITANIC: Adjust the switch/case fall-through commentsBastien Bouclet
This way, GCC 7 does not generate a warning for those cases when -Wimplicit-fallthrough=3 is enabled, which is now the default.
2017-07-18TITANIC: Fix crash trying to restart game after returning to launcherPaul Gilbert
2017-07-16TITANIC: Add a VolumeMode enumPaul Gilbert
2017-07-09TITANIC: Fixes for correctly display of drop targetsPaul Gilbert
2017-07-08TITANIC: Rename CDropTarget _showItem to _hideItemPaul Gilbert
2017-07-02TITANIC: Don't allow saving during the Doorbot prologuePaul Gilbert
This works around a bug in the original where if you saved immediately after getting the PET, the savegame would put in in an invalid state
2017-06-17TITANIC: Further fix for tracking total play timePaul Gilbert
2017-06-17TITANIC: Fix maintaining total playtime for savegamesPaul Gilbert
2017-06-15TITANIC: Have ship announcements use the speech sound typePaul Gilbert
2017-06-11TITANIC: Rename viewChange to freeSurfacePaul Gilbert
2017-06-11TITANIC: CGameManager viewChange better named as roomChangePaul Gilbert
2017-05-31TITANIC: Renamings for locking/unlocking markersPaul Gilbert
2017-04-17TITANIC: Renamings for CCameraMover fields and methodsPaul Gilbert
2017-04-04TITANIC: Change debug level constants to have a DEBUG_ prefixPaul Gilbert
2017-03-02TITANIC: Code for starfield mode setup & photo codePaul Gilbert
2017-02-27TITANIC: Fix PET not showing on savegame load in front of nav helmetPaul Gilbert
2017-02-27TITANIC: Implemented CStarControl doActionPaul Gilbert
2017-02-24TITANIC: Some preliminary cleanup of star control interfacesPaul Gilbert
2017-02-20TITANIC: Initial cleanup & renamings for bridge controlsPaul Gilbert
2017-02-19WORKAROUND: Stop resetting bomb code wheels when loading savegamesPaul Gilbert
The original kept resetting the bomb's code wheels whenever the view was entered, which meant reloading a savegame, you lost any progress you'd made. Presumably this was done as a quick and dirty hack in case anyone was stupid enough to rearm the bomb after fixing it the first time. I've added new code that now only resets the wheels when the bomb is initially armed, and you can now save in the bomb closeup, and it will remember all your selections
2017-02-16TITANIC: Cleanup of movie flagsPaul Gilbert
2017-02-16TITANIC: Further renamings for CGameObjectPaul Gilbert
2017-02-16TITANIC: Renamings for CGameObject & CGameState methodsPaul Gilbert
2017-02-16TITANIC: Remove old debug codePaul Gilbert