Age | Commit message (Collapse) | Author |
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I reduced the header includes a lot in Titanic.h and forward
declared when I could. Titanic.h was including a lot and
a lot of functions that were including it were not using its
API. This will help make it more clear which implementation
files are using which class since they will just need to include
which ones they need.
I also moved the debug related items in Titanic.h into the debugger
header.
I also reordered several of the the header includes to be local to
global.
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Turns out that CGameObject::save regenerates the _movieRangeInfo list.
So the const suffix can no longer be used for the entire hierarchy
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Turns out that some of the messages have properties that the objects
that handle them can set. For example, the CMouseDragStartMsg has a
_dragItem property that an item that allows dragging will explicitly
set, allowing the input handler to keep track of what was dragged.
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This is necessary for at least message sending, and probably other
areas, that needs to be able to pass class filtering for message
targets. And I could figure out a clean way to use the built-in RTTI
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