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path: root/engines/wintermute/wintermute.cpp
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2012-09-11WINTERMUTE: Only include base_renderer.h where neededEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Add language-filtering for Czech, Italian, Polish and Russian.Einar Johan Trøan Sømåen
No detection-support is added for those languages at this point though.
2012-08-13WINTERMUTE: WinterMute -> WintermuteEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Make a few noisy warnings into debug-calls.Einar Johan Trøan Sømåen
2012-08-11WINTERMUTE: Format platform_osystem.cpp, wintermute.cpp and detection_tables.hEinar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)Einar Johan Trøan Sømåen
Mainly a workaround for the OpenGL-backend.
2012-08-07WINTERMUTE: Remove g_wintermute.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Save the random-seed as well.Einar Johan Trøan Sømåen
2012-07-31WINTERMUTE: Clean out some unused code.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement GMM-saving.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement load from GMM.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Fix a few memory-leaksEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Separate out SaveGame-code from BaseGameEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Remove statics and silence spam in debug console.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Replace BaseRegistry with ConfManEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Remove the debugger.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Make the BaseEngine-singleton use Common::Singleton as super-classEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager.Einar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Move settings-files to save-dir (gzipped xml now)Einar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Fix loading from launcher.Einar Johan Trøan Sømåen
2012-07-26WINTERMUTE: More variable/function renaming VarName->varNameEinar Johan Trøan Sømåen
2012-07-26WINTERMUTE: AStyle-formatting.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: "if(" -> "if ("Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: "delete []" -> "delete[]"Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Privatize/Protect variables that don't need to be public.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Avoid starting up the engine to perform detection.Einar Johan Trøan Sømåen
2012-07-23WINTERMUTE: Remove unused code from platform_osystem.hEinar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Add an audio-debug-channel and reduce the use of warning()Einar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Add in a fallback-detector for unknown games. (flagged as ↵Einar Johan Trøan Sømåen
"fangame" for now) This does a minimal engine-startup to open any dcp's and get the proper "startup.settings"-file, and then get the name/caption fields from that file. There are currently no handling of localized strings used there (base_string_table would be the culprit). And, there is also no secondary checks for language (but for that matter, there is no support for chosing language if multiple exist at this point either).
2012-07-21WINTERMUTE: Get rid of the C-prefix for class-definitions.Einar Johan Trøan Sømåen
2012-07-21WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenamesEinar Johan Trøan Sømåen
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
2012-07-20WINTERMUTE: Rename PlatformSDL->platform_osystemEinar Johan Trøan Sømåen
2012-07-19WINTERMUTE: Change all folder-names to lowercase.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Move a few noisy warnings over to debug-channels.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Make savegames use targetName as prefix.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Rename ERRORCODE (formerly HRESULT) to boolEinar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Rename _dEBUG_ -> _debugEinar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Use proper gameids in detection.Einar Johan Trøan Sømåen
2012-07-17WINTERMUTE: Remove/comment out all ifdef __IPHONE occurencesEinar Johan Trøan Sømåen
2012-07-16WINTERMUTE: Fix a few issues with the renderTicket-solution, and enable it ↵Einar Johan Trøan Sømåen
by default.
2012-07-16WINTERMUTE: Default to 1x ScalerEinar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Remove most of the wintype-definitions.Einar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Silence most warningsEinar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Cleanup and rename functions in PlatformSDL.Einar Johan Trøan Sømåen
2012-07-08WINTERMUTE: Rename FuncName/VarName->funcName/varName in ScEngineEinar Johan Trøan Sømåen
2012-07-08WINTERMUTE: Rename FuncName->funcName in BRegistryEinar Johan Trøan Sømåen
2012-07-04WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. ↵Einar Johan Trøan Sømåen
(But also all const char* Filename->filename)
2012-07-03WINTERMUTE: Rename most functions in BGame FuncName->funcNameEinar Johan Trøan Sømåen
2012-07-03WINTERMUTE: Rename a few VarName->varName in BGameEinar Johan Trøan Sømåen
2012-06-28WINTERMUTE: Cap framerate at 25 fps for now.Einar Johan Trøan Sømåen