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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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combat.cpp
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Commit message (
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Author
2018-03-26
XEEN: Fix non-physical monster attacks causing damage
Paul Gilbert
2018-03-24
XEEN: Handle weapon elemental category like original does
Paul Gilbert
2018-03-24
XEEN: Fix crash in Mine 3 due to out of bounds monster
Paul Gilbert
2018-03-19
XEEN: Fix setSpeedTable crash after missed ranged attack
Paul Gilbert
2018-03-18
XEEN: Add an enum SpellsCategory enum, code simplification using it
Paul Gilbert
2018-03-17
XEEN: Change bool _isDarkCc to int _ccNum
Paul Gilbert
2018-03-17
XEEN: Fix damaging characters from poisoned well
Paul Gilbert
2018-03-17
XEEN: Fix crash setting up combat speed table for new games
Paul Gilbert
2018-03-16
XEEN: Don't add monsters in setSpeedTable if they're dead
Paul Gilbert
2018-03-13
XEEN: Fix text colors during intro/exit cutscenes
Paul Gilbert
2018-03-10
XEEN: Cleanup up usage of RangeType enum
Paul Gilbert
2018-03-10
XEEN: Cleanup and comments for Combat class
Paul Gilbert
2018-02-24
XEEN: Remove debug code and unneeded variables
Paul Gilbert
2018-02-24
XEEN: Add difficulty selection dialog to WOX starting menu
Paul Gilbert
2018-02-24
XEEN: Fix getting items from combat and displaying them in Items dialog
Paul Gilbert
2018-02-24
XEEN: Don't show blood spatter for hits beyond the first row
Paul Gilbert
2018-02-24
XEEN: Merge various pow/hit arrays into a single array of structures
Paul Gilbert
2018-02-24
XEEN: Fix reduction of damage from physical resistence
Paul Gilbert
2018-02-12
XEEN: Fix Valgrind reported issues
Paul Gilbert
2018-02-12
XEEN: Properly pause when listing treasure post-combat
Paul Gilbert
2018-02-11
XEEN: Fix exiting to main menu after playing ending cutscenes
Paul Gilbert
2018-02-09
XEEN: Fix experience doubling calculation
Paul Gilbert
2018-02-09
XEEN: Fix MonsterStruct _accuracy to be _armorClass
Paul Gilbert
2018-01-30
XEEN: Explicitly use DT_PHYSICAL in DamageType field comparisons
Paul Gilbert
2018-01-27
XEEN: Implement screen shaking
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2018-01-27
XEEN: Fix giving entire party damage in giveCharDamage
Paul Gilbert
2018-01-25
XEEN: Further fixes for starting falls
Paul Gilbert
2018-01-21
XEEN: Fixes for speed table calculation, RT_HIT range type cleanup
Paul Gilbert
2018-01-20
XEEN: Add invincible debugger command
Paul Gilbert
2018-01-16
XEEN: Fix armor class calculations
Paul Gilbert
2018-01-15
XEEN: Fix crash at end of combat turn
Paul Gilbert
2018-01-15
XEEN: Renaming of MazeMonster _fieldA
Paul Gilbert
2018-01-14
XEEN: Cleanup of ranged attack shooting row array
Paul Gilbert
2018-01-14
XEEN: Fix monsters to only fire one arrow per target
Paul Gilbert
2018-01-11
XEEN: Renaming Combat clear method for better clarity
Paul Gilbert
2018-01-10
XEEN: Fix crash after monster ranged attacks finish
Paul Gilbert
2018-01-09
XEEN: Fix monsters starting ranged attacks
Paul Gilbert
2017-12-29
XEEN: Revert "XEEN: Change _gameFlags to it's own class"
Paul Gilbert
2017-12-28
XEEN: Change _gameFlags to it's own class
Paul Gilbert
2017-12-09
XEEN: Fix outdoors monsters disappearing from view
Paul Gilbert
2017-12-09
XEEN: Change monster _damageType from int to DamageType enum
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-18
XEEN: Fix size of quest flags, rename for clarity
Paul Gilbert
2017-11-14
XEEN: Fix some Coverity warnings
Paul Gilbert
2017-11-12
XEEN: Added remainder of giveTake
Paul Gilbert
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2017-11-09
XEEN: Cleanup of PowType enum names
Paul Gilbert
2017-11-09
XEEN: Create a PowType enum for ranged arrow/spell types
Paul Gilbert
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