Age | Commit message (Expand) | Author |
2017-04-18 | JANITORIAL: Remove superfluous semicolons | Torbjörn Andersson |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-09-22 | XEEN: Create Resources class to encapsulate all the static resources | Paul Gilbert |
2016-09-16 | XEEN: Cleanup of Sound driver | Paul Gilbert |
2016-09-12 | XEEN: Beginnings of Music class | Paul Gilbert |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2016-08-28 | XEEN: gcc compilation fixes | Paul Gilbert |
2016-08-28 | XEEN: gcc compilation fixes | Paul Gilbert |
2015-02-28 | XEEN: Fix ordering of spell list and methods | Paul Gilbert |
2015-02-28 | XEEN: Implement addHitPoints and spellFX methods | Paul Gilbert |
2015-02-28 | XEEN: Implement shoot action | Paul Gilbert |
2015-02-28 | XEEN: Implemented multiAttack | Paul Gilbert |
2015-02-26 | XEEN: Fixes for attacking monsters | Paul Gilbert |
2015-02-26 | XEEN: Fix monster/party taking turns in combat | Paul Gilbert |
2015-02-25 | XEEN: Method rename and compilation warning fixes | Paul Gilbert |
2015-02-25 | XEEN: Add a MonsterStruct pointer to the MazeMonster class | Paul Gilbert |
2015-02-25 | XEEN: Fixed display of attacking monster names | Paul Gilbert |
2015-02-25 | XEEN: Fix mosnters moving towards party | Paul Gilbert |
2015-02-22 | XEEN: Renaming and move flags used for UI indicators | Paul Gilbert |
2015-02-22 | XEEN: Fix compiler warning | Paul Gilbert |
2015-02-21 | XEEN: Implement more combat methods | Paul Gilbert |
2015-02-20 | XEEN: Implemented attack2 | Paul Gilbert |
2015-02-20 | XEEN: Implement attack method | Paul Gilbert |
2015-02-20 | XEEN: Implement attackMonster and breakAllItems | Paul Gilbert |
2015-02-20 | XEEN: Implemented monsterAttack | Paul Gilbert |
2015-02-19 | XEEN: Implemented stopAttack | Paul Gilbert |
2015-02-18 | XEEN: Implement extra code for passing active character to castSpell | Paul Gilbert |
2015-02-17 | XEEN: Implemented Cast Spell dialog | Paul Gilbert |
2015-02-16 | XEEN: Implementing more combat logic | Paul Gilbert |
2015-02-16 | XEEN: Starting of combat UI, moved _combatParty into Combat class | Paul Gilbert |
2015-02-16 | XEEN: Implemented giveCharDamage | Paul Gilbert |
2015-02-15 | XEEN: Implementing combat methods | Paul Gilbert |
2015-02-15 | XEEN: Implemented startFalling | Paul Gilbert |
2015-02-15 | XEEN: Implemented more code from end of draw3d | Paul Gilbert |
2015-02-04 | XEEN: Partial implementation of doItemOptions | Paul Gilbert |
2015-02-01 | XEEN: Add Quick Reference dialog | Paul Gilbert |
2015-01-22 | XEEN: Implemented animate3d | Paul Gilbert |
2015-01-15 | XEEN: Finished setIndoorsMonsters | Paul Gilbert |
2015-01-15 | XEEN: Beginnings of setIndoorMonsters implementation | Paul Gilbert |
2015-01-14 | XEEN: Remainder of drawIndoors implemented | Paul Gilbert |
2015-01-13 | XEEN: Added Combat class and further map loading sprite setting | Paul Gilbert |