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path: root/engines/xeen/saves.cpp
AgeCommit message (Expand)Author
2018-04-29XEEN: Support importing Clouds/Darkside savegames to World of XeenPaul Gilbert
2018-04-14XEEN: Clear prior pending treasure when loading savegamePaul Gilbert
2018-04-07XEEN: Reset combat data when loading a new savegamePaul Gilbert
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2018-04-06XEEN: Cleanup of monster move check methodPaul Gilbert
2018-04-03XEEN: Don't allow saving in the war zonePaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-23XEEN: Redraw party after loading a savegamePaul Gilbert
2018-03-21XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenesPaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-03-13XEEN: Fix saving to slot 0 using in-game Control PanelPaul Gilbert
2018-02-26XEEN: Defer creating new game state until neededPaul Gilbert
2018-02-24XEEN: Set correct starting date for each gamePaul Gilbert
2018-02-24XEEN: Don't save prior map state when loading new savesPaul Gilbert
2018-02-12XEEN: Added skeleton child engine for Swords of XeenPaul Gilbert
2018-02-12XEEN: Fix memory leak loading savegamesPaul Gilbert
2018-01-27XEEN: Implement save manager save/load methodsPaul Gilbert
2018-01-27XEEN: Implementing control panel dialogPaul Gilbert
2018-01-14XEEN: Fix loading savegames from Dark SidePaul Gilbert
2018-01-14XEEN: Fixes for encryption and resource offsets in save filesPaul Gilbert
2018-01-13XEEN: Saving fixes for party and rosterPaul Gilbert
2018-01-12XEEN: Further savegame logicPaul Gilbert
2018-01-11XEEN: Implementing savegame codePaul Gilbert
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
2017-11-14XEEN: Added missing initialization for new gamesPaul Gilbert
2017-09-22XEEN: Change OutFile not to subclass MemoryWriteStreamDynamicBastien Bouclet
2017-09-22XEEN: Change SavesManager to use a map of pointers to MemoryWriteStreamDynamicBastien Bouclet
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-02-09XEEN: More refactoring needed for party dialog setupPaul Gilbert
2015-01-23XEEN: Implement further script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-11XEEN: Implemented code for 'saving' resources to the loaded savefilePaul Gilbert
2015-01-08XEEN: Fix to load correct default savegamePaul Gilbert
2015-01-07XEEN: Further fix for savegame initializationPaul Gilbert
2015-01-07XEEN: Add prefix support to CC files, initial save state fixesPaul Gilbert
2015-01-05XEEN: Start of in-game display implementationPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-02XEEN: Cleanup of party code split, moved roster and party to enginePaul Gilbert
2015-01-02XEEN: Replaced conditions array with named field structurePaul Gilbert
2015-01-02XEEN: Implemented dynamic data loading for new gamesPaul Gilbert
2015-01-01XEEN: Implemented party and condition classesPaul Gilbert