Age | Commit message (Expand) | Author |
2019-08-18 | XEEN: Implement autosave support | Paul Gilbert |
2018-05-24 | JANITORIAL: Fix trailing whitespace | Adrian Frühwirth |
2018-04-29 | XEEN: Support importing Clouds/Darkside savegames to World of Xeen | Paul Gilbert |
2018-04-14 | XEEN: Clear prior pending treasure when loading savegame | Paul Gilbert |
2018-04-07 | XEEN: Reset combat data when loading a new savegame | Paul Gilbert |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth |
2018-04-06 | XEEN: Cleanup of monster move check method | Paul Gilbert |
2018-04-03 | XEEN: Don't allow saving in the war zone | Paul Gilbert |
2018-03-27 | XEEN: Change Map _loadDarkSide bool to int _loadCcNum | Paul Gilbert |
2018-03-23 | XEEN: Redraw party after loading a savegame | Paul Gilbert |
2018-03-21 | XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenes | Paul Gilbert |
2018-03-17 | XEEN: Change bool _isDarkCc to int _ccNum | Paul Gilbert |
2018-03-13 | XEEN: Fix saving to slot 0 using in-game Control Panel | Paul Gilbert |
2018-02-26 | XEEN: Defer creating new game state until needed | Paul Gilbert |
2018-02-24 | XEEN: Set correct starting date for each game | Paul Gilbert |
2018-02-24 | XEEN: Don't save prior map state when loading new saves | Paul Gilbert |
2018-02-12 | XEEN: Added skeleton child engine for Swords of Xeen | Paul Gilbert |
2018-02-12 | XEEN: Fix memory leak loading savegames | Paul Gilbert |
2018-01-27 | XEEN: Implement save manager save/load methods | Paul Gilbert |
2018-01-27 | XEEN: Implementing control panel dialog | Paul Gilbert |
2018-01-14 | XEEN: Fix loading savegames from Dark Side | Paul Gilbert |
2018-01-14 | XEEN: Fixes for encryption and resource offsets in save files | Paul Gilbert |
2018-01-13 | XEEN: Saving fixes for party and roster | Paul Gilbert |
2018-01-12 | XEEN: Further savegame logic | Paul Gilbert |
2018-01-11 | XEEN: Implementing savegame code | Paul Gilbert |
2017-12-22 | XEEN: Create a separate current state saver for each side | Paul Gilbert |
2017-12-20 | XEEN: Starting to do archive access more like the original | Paul Gilbert |
2017-11-14 | XEEN: Added missing initialization for new games | Paul Gilbert |
2017-09-22 | XEEN: Change OutFile not to subclass MemoryWriteStreamDynamic | Bastien Bouclet |
2017-09-22 | XEEN: Change SavesManager to use a map of pointers to MemoryWriteStreamDynamic | Bastien Bouclet |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2015-02-09 | XEEN: More refactoring needed for party dialog setup | Paul Gilbert |
2015-01-23 | XEEN: Implement further script opcodes | Paul Gilbert |
2015-01-23 | XEEN: More script code and string input dialog | Paul Gilbert |
2015-01-11 | XEEN: Implemented code for 'saving' resources to the loaded savefile | Paul Gilbert |
2015-01-08 | XEEN: Fix to load correct default savegame | Paul Gilbert |
2015-01-07 | XEEN: Further fix for savegame initialization | Paul Gilbert |
2015-01-07 | XEEN: Add prefix support to CC files, initial save state fixes | Paul Gilbert |
2015-01-05 | XEEN: Start of in-game display implementation | Paul Gilbert |
2015-01-05 | XEEN: In progress implementing map loading | Paul Gilbert |
2015-01-02 | XEEN: Cleanup of party code split, moved roster and party to engine | Paul Gilbert |
2015-01-02 | XEEN: Replaced conditions array with named field structure | Paul Gilbert |
2015-01-02 | XEEN: Implemented dynamic data loading for new games | Paul Gilbert |
2015-01-01 | XEEN: Implemented party and condition classes | Paul Gilbert |