index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
xeen
/
saves.cpp
Age
Commit message (
Expand
)
Author
2018-04-29
XEEN: Support importing Clouds/Darkside savegames to World of Xeen
Paul Gilbert
2018-04-14
XEEN: Clear prior pending treasure when loading savegame
Paul Gilbert
2018-04-07
XEEN: Reset combat data when loading a new savegame
Paul Gilbert
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2018-04-06
XEEN: Cleanup of monster move check method
Paul Gilbert
2018-04-03
XEEN: Don't allow saving in the war zone
Paul Gilbert
2018-03-27
XEEN: Change Map _loadDarkSide bool to int _loadCcNum
Paul Gilbert
2018-03-23
XEEN: Redraw party after loading a savegame
Paul Gilbert
2018-03-21
XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenes
Paul Gilbert
2018-03-17
XEEN: Change bool _isDarkCc to int _ccNum
Paul Gilbert
2018-03-13
XEEN: Fix saving to slot 0 using in-game Control Panel
Paul Gilbert
2018-02-26
XEEN: Defer creating new game state until needed
Paul Gilbert
2018-02-24
XEEN: Set correct starting date for each game
Paul Gilbert
2018-02-24
XEEN: Don't save prior map state when loading new saves
Paul Gilbert
2018-02-12
XEEN: Added skeleton child engine for Swords of Xeen
Paul Gilbert
2018-02-12
XEEN: Fix memory leak loading savegames
Paul Gilbert
2018-01-27
XEEN: Implement save manager save/load methods
Paul Gilbert
2018-01-27
XEEN: Implementing control panel dialog
Paul Gilbert
2018-01-14
XEEN: Fix loading savegames from Dark Side
Paul Gilbert
2018-01-14
XEEN: Fixes for encryption and resource offsets in save files
Paul Gilbert
2018-01-13
XEEN: Saving fixes for party and roster
Paul Gilbert
2018-01-12
XEEN: Further savegame logic
Paul Gilbert
2018-01-11
XEEN: Implementing savegame code
Paul Gilbert
2017-12-22
XEEN: Create a separate current state saver for each side
Paul Gilbert
2017-12-20
XEEN: Starting to do archive access more like the original
Paul Gilbert
2017-11-14
XEEN: Added missing initialization for new games
Paul Gilbert
2017-09-22
XEEN: Change OutFile not to subclass MemoryWriteStreamDynamic
Bastien Bouclet
2017-09-22
XEEN: Change SavesManager to use a map of pointers to MemoryWriteStreamDynamic
Bastien Bouclet
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-02-09
XEEN: More refactoring needed for party dialog setup
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-11
XEEN: Implemented code for 'saving' resources to the loaded savefile
Paul Gilbert
2015-01-08
XEEN: Fix to load correct default savegame
Paul Gilbert
2015-01-07
XEEN: Further fix for savegame initialization
Paul Gilbert
2015-01-07
XEEN: Add prefix support to CC files, initial save state fixes
Paul Gilbert
2015-01-05
XEEN: Start of in-game display implementation
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-02
XEEN: Cleanup of party code split, moved roster and party to engine
Paul Gilbert
2015-01-02
XEEN: Replaced conditions array with named field structure
Paul Gilbert
2015-01-02
XEEN: Implemented dynamic data loading for new games
Paul Gilbert
2015-01-01
XEEN: Implemented party and condition classes
Paul Gilbert