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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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Author
2018-02-07
XEEN: Implemented remainder of Clouds ending
Paul Gilbert
2018-02-06
XEEN: More of Clouds ending
Paul Gilbert
2018-02-06
XEEN: Implement final score calculation
Paul Gilbert
2018-02-06
XEEN: More of Clouds endgame
Paul Gilbert
2018-02-04
XEEN: In progress implementing Clouds of Xeen ending
Paul Gilbert
2018-02-02
XEEN: Fixes for initial start of World ending
Paul Gilbert
2018-02-01
XEEN: Fix display of dragon text at start of World ending
Paul Gilbert
2018-02-01
XEEN: Implemented remainder of World of Xeen ending
Paul Gilbert
2018-01-31
XEEN: Further implementation of World of Xeen ending
Paul Gilbert
2018-01-31
XEEN: Move the World of Xeen ending cutscene to it's own file
Paul Gilbert
2018-01-30
XEEN: Further implementation of World of Xeen ending
Paul Gilbert
2018-01-30
XEEN: Explicitly use DT_PHYSICAL in DamageType field comparisons
Paul Gilbert
2018-01-30
XEEN: In progress implementing World of Xeen endgame
Paul Gilbert
2018-01-29
XEEN: Hook up script opcodes to show ending cutscenes
Paul Gilbert
2018-01-28
XEEN: Implemented cmdDisplayLarge opcode
Paul Gilbert
2018-01-28
XEEN: Removal of redundant TODOs
Paul Gilbert
2018-01-28
XEEN: Fix virtual destructor warnings for Music
Paul Gilbert
2018-01-28
XEEN: Change ErrorDialog to MessageDialog
Paul Gilbert
2018-01-28
XEEN: Flesh out missing ErrorDialog code
Paul Gilbert
2018-01-28
XEEN: Added logic for music/sound toggling
Paul Gilbert
2018-01-27
XEEN: Second compilation fix
Paul Gilbert
2018-01-27
XEEN: Implement save manager save/load methods
Paul Gilbert
2018-01-27
XEEN: Hopeful compilation fix
Paul Gilbert
2018-01-27
XEEN: Control panel dialog now showing
Paul Gilbert
2018-01-27
XEEN: Implementing control panel dialog
Paul Gilbert
2018-01-27
XEEN: Implement screen shaking
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2018-01-27
XEEN: Fix giving entire party damage in giveCharDamage
Paul Gilbert
2018-01-27
XEEN: Finish fall animation
Paul Gilbert
2018-01-26
XEEN: Added further enum values to make falling code clearer
Paul Gilbert
2018-01-26
XEEN: Implementing falling code
Paul Gilbert
2018-01-26
XEEN: Further renaming for _falling enum
Paul Gilbert
2018-01-25
XEEN: Further fixes for starting falls
Paul Gilbert
2018-01-25
XEEN: Change _falling to enum, properly implement startFalling
Paul Gilbert
2018-01-25
XEEN: Fix loading of desert map
Paul Gilbert
2018-01-24
XEEN: Extra comments for map code
Paul Gilbert
2018-01-24
XEEN: Fix loading of Darzog's Tower
Paul Gilbert
2018-01-24
XEEN: Fix hooking up monster data during map loading
Paul Gilbert
2018-01-24
XEEN: Fix map loading for Shangri-la
Paul Gilbert
2018-01-23
XEEN: Fix resetting HP for Medusa Sprites each combat turn
Paul Gilbert
2018-01-23
XEEN: Don't give out treasure if party runs from combat
Paul Gilbert
2018-01-23
XEEN: Fix drawing of combat icons during battle
Paul Gilbert
2018-01-21
XEEN: Fixes for speed table calculation, RT_HIT range type cleanup
Paul Gilbert
2018-01-21
XEEN: Correctly skip over unconscious or dead chars during combat
Paul Gilbert
2018-01-21
XEEN: Properly save/restore main UI buttons during combat turns
Paul Gilbert
2018-01-21
XEEN: Fix combat stalling when ranged attack comes from a back row
Paul Gilbert
2018-01-20
XEEN: Cleanup of animate3d method's ranged attack code
Paul Gilbert
2018-01-20
XEEN: Fix reaper cutscene rendering
Paul Gilbert
2018-01-20
XEEN: Add invincible debugger command
Paul Gilbert
2018-01-20
XEEN: Break out of gameplay when party is killed
Paul Gilbert
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