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AgeCommit message (Expand)Author
2018-02-07XEEN: Implemented remainder of Clouds endingPaul Gilbert
2018-02-06XEEN: More of Clouds endingPaul Gilbert
2018-02-06XEEN: Implement final score calculationPaul Gilbert
2018-02-06XEEN: More of Clouds endgamePaul Gilbert
2018-02-04XEEN: In progress implementing Clouds of Xeen endingPaul Gilbert
2018-02-02XEEN: Fixes for initial start of World endingPaul Gilbert
2018-02-01XEEN: Fix display of dragon text at start of World endingPaul Gilbert
2018-02-01XEEN: Implemented remainder of World of Xeen endingPaul Gilbert
2018-01-31XEEN: Further implementation of World of Xeen endingPaul Gilbert
2018-01-31XEEN: Move the World of Xeen ending cutscene to it's own filePaul Gilbert
2018-01-30XEEN: Further implementation of World of Xeen endingPaul Gilbert
2018-01-30XEEN: Explicitly use DT_PHYSICAL in DamageType field comparisonsPaul Gilbert
2018-01-30XEEN: In progress implementing World of Xeen endgamePaul Gilbert
2018-01-29XEEN: Hook up script opcodes to show ending cutscenesPaul Gilbert
2018-01-28XEEN: Implemented cmdDisplayLarge opcodePaul Gilbert
2018-01-28XEEN: Removal of redundant TODOsPaul Gilbert
2018-01-28XEEN: Fix virtual destructor warnings for MusicPaul Gilbert
2018-01-28XEEN: Change ErrorDialog to MessageDialogPaul Gilbert
2018-01-28XEEN: Flesh out missing ErrorDialog codePaul Gilbert
2018-01-28XEEN: Added logic for music/sound togglingPaul Gilbert
2018-01-27XEEN: Second compilation fixPaul Gilbert
2018-01-27XEEN: Implement save manager save/load methodsPaul Gilbert
2018-01-27XEEN: Hopeful compilation fixPaul Gilbert
2018-01-27XEEN: Control panel dialog now showingPaul Gilbert
2018-01-27XEEN: Implementing control panel dialogPaul Gilbert
2018-01-27XEEN: Implement screen shakingPaul Gilbert
2018-01-27XEEN: Move Scripts _v2 to Combat _damageTargetPaul Gilbert
2018-01-27XEEN: Fix giving entire party damage in giveCharDamagePaul Gilbert
2018-01-27XEEN: Finish fall animationPaul Gilbert
2018-01-26XEEN: Added further enum values to make falling code clearerPaul Gilbert
2018-01-26XEEN: Implementing falling codePaul Gilbert
2018-01-26XEEN: Further renaming for _falling enumPaul Gilbert
2018-01-25XEEN: Further fixes for starting fallsPaul Gilbert
2018-01-25XEEN: Change _falling to enum, properly implement startFallingPaul Gilbert
2018-01-25XEEN: Fix loading of desert mapPaul Gilbert
2018-01-24XEEN: Extra comments for map codePaul Gilbert
2018-01-24XEEN: Fix loading of Darzog's TowerPaul Gilbert
2018-01-24XEEN: Fix hooking up monster data during map loadingPaul Gilbert
2018-01-24XEEN: Fix map loading for Shangri-laPaul Gilbert
2018-01-23XEEN: Fix resetting HP for Medusa Sprites each combat turnPaul Gilbert
2018-01-23XEEN: Don't give out treasure if party runs from combatPaul Gilbert
2018-01-23XEEN: Fix drawing of combat icons during battlePaul Gilbert
2018-01-21XEEN: Fixes for speed table calculation, RT_HIT range type cleanupPaul Gilbert
2018-01-21XEEN: Correctly skip over unconscious or dead chars during combatPaul Gilbert
2018-01-21XEEN: Properly save/restore main UI buttons during combat turnsPaul Gilbert
2018-01-21XEEN: Fix combat stalling when ranged attack comes from a back rowPaul Gilbert
2018-01-20XEEN: Cleanup of animate3d method's ranged attack codePaul Gilbert
2018-01-20XEEN: Fix reaper cutscene renderingPaul Gilbert
2018-01-20XEEN: Add invincible debugger commandPaul Gilbert
2018-01-20XEEN: Break out of gameplay when party is killedPaul Gilbert