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path: root/engines/zvision/scripting
AgeCommit message (Expand)Author
2015-07-19MISC: Remove some unused private member variablesMax Horn
2015-07-07ZVISION: Correct code styleDavid Russo
2015-04-11ZVISION: Silence gcc warningsMatthew Hoops
2015-03-22ZVISION: Silence Cppcheck warningTorbjörn Andersson
2015-02-17ZVISION: Fix script bug #6803 (tuning fork box state)Filippos Karapetis
2015-02-14ZVISION: Fix script bug #6791 (max value of delay_render)Filippos Karapetis
2015-02-14ZVISION: Also reference the script manager in ResultAction membersFilippos Karapetis
2015-02-14ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant death"Filippos Karapetis
2015-02-14ZVISION: Add custom equality operators for game locationFilippos Karapetis
2015-02-11ZVISION: Refactor text rendering code in order to fix word wrappingRichieSams
2015-02-08ZVISION: Set safe control state value after animation finishesTorbjörn Andersson
2015-02-08ZVISION: Limit input text to the width of the input controlTorbjörn Andersson
2015-02-08ZVISION: Draw transparent text in original save dialogTorbjörn Andersson
2015-02-03ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle)Filippos Karapetis
2015-02-03ZVISION: Fix bug #6784 (wrong scaling in the fist control)Filippos Karapetis
2015-02-02ZVISION: Remove \n from debug messageTorbjörn Andersson
2015-01-26ZVISION: Cleanup.Torbjörn Andersson
2015-01-26ZVISION: Use ValueSlot for volume in ActionMusicTorbjörn Andersson
2015-01-26ZVISION: Fix ActionMusic volumeTorbjörn Andersson
2015-01-23ZVISION: Use correct virtual class type instead of MusicNodeMarisa-Chan
2015-01-23ZVISION: Correct value for attenuateMarisa-Chan
2015-01-23ZVISION: Volume is not linear value, use dB map to linear for -100...0dBMarisa-Chan
2015-01-23ZVISION: Use correct int type for volumeMarisa-Chan
2015-01-23ZVISION: Fix sound bug #6767 by making pan_track code similar to originalMarisa-Chan
2015-01-23ZVISION: Error out when a script file can't be found or be parsedFilippos Karapetis
2015-01-23ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI)Filippos Karapetis
2015-01-21ZVISION: Remove unnecessary spacesTorbjörn Andersson
2015-01-21ZVISION: Remove superfluous checkFilippos Karapetis
2015-01-20ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774Torbjörn Andersson
2015-01-20ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776Filippos Karapetis
2015-01-20ZVISION: Fix saving when using the original save dialogFilippos Karapetis
2015-01-19ZVISION: Fix bug #6771 (unable to leave room when loading a game)Filippos Karapetis
2015-01-19ZVISION: Simplify the checks in the location changing codeFilippos Karapetis
2015-01-19ZVISION: Fix bug #6768 (unable to save in the prison area)Filippos Karapetis
2015-01-18ZVISION: Don't change location when coming back from ScummVM save dialog and ...RichieSams
2015-01-18Revert "ZVISION: Don't change location when coming back from ScummVM save dia...RichieSams
2015-01-18ZVISION: Don't change location when coming back from ScummVM save dialogRichieSams
2015-01-18ZVISION: Fix formatting and add curliesRichieSams
2015-01-18ZVISION: Remove trailing whitespaceSven Hesse
2015-01-17ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI)Filippos Karapetis
2015-01-16ZVISION: Properly handle sounds reusing the same sound slot (bug #6761)Filippos Karapetis
2015-01-15ZVISION: Set the state value for the lever position during user draggingRichieSams
2015-01-15ZVISION: Keep the hand cursor during lever movementRichieSams
2015-01-15ZVISION: Allow multiple sound effects to play at the same timeRichieSams
2015-01-10Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"Filippos Karapetis
2015-01-10ZVISION: Change screen resolution for the hires DVD videos to 800x600Filippos Karapetis
2015-01-10ZVISION: Change wordingFilippos Karapetis
2015-01-09ZVISION: Clean up save logic, and fix a thumbnail-related FIXMEFilippos Karapetis
2015-01-07ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVDFilippos Karapetis
2015-01-07ZVISION: Use a common function for loading game animationsFilippos Karapetis