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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-11-04
ZVISION: Play hi-res videos, even if they have no low-res version
Torbjörn Andersson
2018-11-04
ZVISION: Enable hi-res videos for testing purposes
Torbjörn Andersson
2018-07-29
ZVISION: Add workaround for ZGI bug #10605
Torbjörn Andersson
2018-07-29
ZVISION: Add workaround for bug #10604
Torbjörn Andersson
2018-07-23
ZVISION: Fix atan2() arguments order. CID 1394387
Eugene Sandulenko
2018-01-14
ZVISION: Clarified comment for workaround for bug #6770
Torbjörn Andersson
2018-01-14
ZVISION: Workaround for bug #6770
Torbjörn Andersson
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2015-07-19
MISC: Remove some unused private member variables
Max Horn
2015-07-07
ZVISION: Correct code style
David Russo
2015-04-11
ZVISION: Silence gcc warnings
Matthew Hoops
2015-03-22
ZVISION: Silence Cppcheck warning
Torbjörn Andersson
2015-02-17
ZVISION: Fix script bug #6803 (tuning fork box state)
Filippos Karapetis
2015-02-14
ZVISION: Fix script bug #6791 (max value of delay_render)
Filippos Karapetis
2015-02-14
ZVISION: Also reference the script manager in ResultAction members
Filippos Karapetis
2015-02-14
ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant death"
Filippos Karapetis
2015-02-14
ZVISION: Add custom equality operators for game location
Filippos Karapetis
2015-02-11
ZVISION: Refactor text rendering code in order to fix word wrapping
RichieSams
2015-02-08
ZVISION: Set safe control state value after animation finishes
Torbjörn Andersson
2015-02-08
ZVISION: Limit input text to the width of the input control
Torbjörn Andersson
2015-02-08
ZVISION: Draw transparent text in original save dialog
Torbjörn Andersson
2015-02-03
ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle)
Filippos Karapetis
2015-02-03
ZVISION: Fix bug #6784 (wrong scaling in the fist control)
Filippos Karapetis
2015-02-02
ZVISION: Remove \n from debug message
Torbjörn Andersson
2015-01-26
ZVISION: Cleanup.
Torbjörn Andersson
2015-01-26
ZVISION: Use ValueSlot for volume in ActionMusic
Torbjörn Andersson
2015-01-26
ZVISION: Fix ActionMusic volume
Torbjörn Andersson
2015-01-23
ZVISION: Use correct virtual class type instead of MusicNode
Marisa-Chan
2015-01-23
ZVISION: Correct value for attenuate
Marisa-Chan
2015-01-23
ZVISION: Volume is not linear value, use dB map to linear for -100...0dB
Marisa-Chan
2015-01-23
ZVISION: Use correct int type for volume
Marisa-Chan
2015-01-23
ZVISION: Fix sound bug #6767 by making pan_track code similar to original
Marisa-Chan
2015-01-23
ZVISION: Error out when a script file can't be found or be parsed
Filippos Karapetis
2015-01-23
ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI)
Filippos Karapetis
2015-01-21
ZVISION: Remove unnecessary spaces
Torbjörn Andersson
2015-01-21
ZVISION: Remove superfluous check
Filippos Karapetis
2015-01-20
ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774
Torbjörn Andersson
2015-01-20
ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776
Filippos Karapetis
2015-01-20
ZVISION: Fix saving when using the original save dialog
Filippos Karapetis
2015-01-19
ZVISION: Fix bug #6771 (unable to leave room when loading a game)
Filippos Karapetis
2015-01-19
ZVISION: Simplify the checks in the location changing code
Filippos Karapetis
2015-01-19
ZVISION: Fix bug #6768 (unable to save in the prison area)
Filippos Karapetis
2015-01-18
ZVISION: Don't change location when coming back from ScummVM save dialog and ...
RichieSams
2015-01-18
Revert "ZVISION: Don't change location when coming back from ScummVM save dia...
RichieSams
2015-01-18
ZVISION: Don't change location when coming back from ScummVM save dialog
RichieSams
2015-01-18
ZVISION: Fix formatting and add curlies
RichieSams
2015-01-18
ZVISION: Remove trailing whitespace
Sven Hesse
2015-01-17
ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI)
Filippos Karapetis
2015-01-16
ZVISION: Properly handle sounds reusing the same sound slot (bug #6761)
Filippos Karapetis
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