Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-04 | ZVISION: Optimize integer type usages | richiesams | |
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits. | |||
2013-08-04 | ZVISION: Move rendering logic from ZVision class to RenderManager class | richiesams | |
2013-08-04 | ZVISION: Convert old code to use RenderManager | richiesams | |
2013-08-04 | ZVISION: Add a game type enum to detection | richiesams | |
This is needed for sound file differentiation | |||
2013-08-04 | ZVISION: Create console command for loading sounds | richiesams | |
2013-08-04 | ZVISION: Add 2x scaling to videos | richiesams | |
2013-08-04 | ZVISION: Remove unused methods from ZVision class | richiesams | |
2013-08-04 | ZVISION: Clean up includes | richiesams | |
2013-08-04 | ZVISION: Create/refactor methods for playing video. | richiesams | |
The pixel format for videos is not the same as for the rest of the game. (Game: RGB 555, Video: RGB 565) | |||
2013-08-04 | ZVISION: Move engine width, height, and pixelFormat to const member variables | richiesams | |
2013-08-04 | ZVISION: Update renderImageToScreen to handle TGZ image files | richiesams | |
2013-08-04 | ZVISION: Create renderImageToScreen method and add a console command for it | richiesams | |
2013-08-04 | ZVISION: Create debug console and apply console logic to main loop | richiesams | |
2013-08-04 | ZVISION: Normalize remaining CRLF to LF for the remote | richiesams | |
2013-08-04 | ZVISION: Create ResultAction 's for Add and Random. | richiesams | |
Create class templates for PlayAnimation, PreloadAnimation, and Attenuate | |||
2013-08-04 | ZVISION: Fix includes to use new underscore names | richiesams | |
2013-08-04 | ZVISION: Create ScriptManager accessor for ZVision | richiesams | |
Having the ScriptManager as a member variable forced it to be const, which prevented any non cont methods to be used. Thus, ScriptManager is created on the heap and disposed after use. | |||
2013-08-04 | ZVISION: Create an instance of ScriptManager inside ZVision | richiesams | |
2013-08-04 | ZVISION: Move initialization code from run() and into its own method | richiesams | |
2013-08-04 | ZVISION: Create skeleton engine and move code away from Engine::Run | richiesams | |
The goal is to have Engine::Run as clean as possible. Aka mostly method calls. | |||
2013-08-04 | ZVISION: Create zvision bare structure | richiesams | |
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized. |