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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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zvision
Age
Commit message (
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Author
2014-12-30
ZVISION: White space
Filippos Karapetis
2014-12-30
ZVISION: Initialize the starting frame to -1 in RLF animations
Filippos Karapetis
2014-12-30
ZVISION: Further cleanup to the AnimationNode class
Filippos Karapetis
2014-12-30
ZVISION: Search fonts in game directory (e.g. in game/FONTS/)
Marisa-Chan
2014-12-30
ZVISION: Fix font error message condition
Marisa-Chan
2014-12-29
ZVISION: Show system messages when subtitles are disabled
Filippos Karapetis
2014-12-28
ZVISION: Make the rest of the controls properly use VideoDecoder timing
Matthew Hoops
2014-12-28
ZVISION: The fist control is only used in one location
Filippos Karapetis
2014-12-28
ZVISION: Document some more controls
Filippos Karapetis
2014-12-28
ZVISION: Use VideoDecoder facilities better in AnimationNode
Matthew Hoops
2014-12-27
ZVISION: Fix cmdRawToWav on BE systems
Willem Jan Palenstijn
2014-12-27
ZVISION: Fix typo
Willem Jan Palenstijn
2014-12-27
ZVISION: Fix cursors on BE systems
Willem Jan Palenstijn
2014-12-27
ZVISION: Fix TGZ images on BE systems
Willem Jan Palenstijn
2014-12-27
ZVISION: Fix Zork AVI audio on BE systems
Willem Jan Palenstijn
2014-12-27
ZVISION: Slightly clarify font error message
Willem Jan Palenstijn
2014-12-27
ZVISION: Clean up settings and initialize the ones used by game scripts
Filippos Karapetis
2014-12-27
ZVISION: Remove dead code (uint is always > 0)
Ori Avtalion
2014-12-27
ZVISION: Add support for disabling animations while turning
Filippos Karapetis
2014-12-27
ZVISION: Add some advanced engine features, and document the engine
Filippos Karapetis
2014-12-27
ZVISION: Clean up the game settings
Filippos Karapetis
2014-12-27
ZVISION: Delete the render manager after the script manager on quit
Filippos Karapetis
2014-12-27
ZVISION: Quit with an error message dialog if no font files are found
Filippos Karapetis
2014-12-26
ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat)
Filippos Karapetis
2014-12-26
ZVISION: Turn off subtitles, if requested
Filippos Karapetis
2014-12-26
ZVISION: Remove duplicate subtitle code
Filippos Karapetis
2014-12-26
ZVISION: Remove duplicate image loading code
Filippos Karapetis
2014-12-26
ZVISION: Remove duplicate blitting code for images and animations
Filippos Karapetis
2014-12-26
ZVISION: Correct the script names of the location-specific cheats
Filippos Karapetis
2014-12-26
ZVISION: Implement auto-saving
Filippos Karapetis
2014-12-26
ZVISION: Move more graphics code out of the main engine code
Filippos Karapetis
2014-12-26
ZVISION: Fix a warning
Filippos Karapetis
2014-12-26
ZVISION: Move some event/rendering code out of the main engine code
Filippos Karapetis
2014-12-26
ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting
Filippos Karapetis
2014-12-26
ZVISION: Remove some unused actions. Cleanup
Filippos Karapetis
2014-12-26
ZVISION: Reorder the detection entries
Filippos Karapetis
2014-12-26
ZVISION: Move the save manager together with the other file classes
Filippos Karapetis
2014-12-26
ZVISION: Slight cleanup
Filippos Karapetis
2014-12-25
ZVISION: Normalize and cleanup all the menu-related enums
Filippos Karapetis
2014-12-25
ZVISION: Move the menu code together with the other scripting code
Filippos Karapetis
2014-12-25
ZVISION: Document where MIDI commands are used
Filippos Karapetis
2014-12-25
ZVISION: Remove dead code, and fix bad usage of assert()
Filippos Karapetis
2014-12-25
ZVISION: Use the search manager to open files in console commands
Filippos Karapetis
2014-12-25
ZVISION: Remove dead code
Filippos Karapetis
2014-12-25
ZVISION: Fix frame rate for RLF videos and remove hack in AnimationNode
Filippos Karapetis
2014-12-25
ZVISION: Resolve some TODOs
Filippos Karapetis
2014-12-25
ZVISION: Document some of the ActionRegion effects
Filippos Karapetis
2014-12-24
ZVISION: Plug more memory leaks
Filippos Karapetis
2014-12-24
ZVISION: Plug another memory leak. Some cleanup
Filippos Karapetis
2014-12-24
ZVISION: Set all the internal graphics operations to use RGB555 (2/2)
Filippos Karapetis
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