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AgeCommit message (Expand)Author
2010-01-24SCI: fixing amiga mapping for colors 0 and 15, those are hardcoded like every...Martin Kiewitz
2010-01-24SCI: self drawn stuff on amiga uses ega palette, we need to match it onto cur...Martin Kiewitz
2010-01-24Cine: executePlayerInput: Operation Stealth: Fix target object name not disap...Kari Salminen
2010-01-24Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! C...Kari Salminen
2010-01-24Cine: executePlayerInput: Add TODO about investigating why some buttons don't...Kari Salminen
2010-01-24Cine: executePlayerInput: Revert r33872 as things should work without it now.Kari Salminen
2010-01-24Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ...Kari Salminen
2010-01-24SCI: handle intensity calls for amiga the same way as we handle palette anima...Martin Kiewitz
2010-01-24Cine: executePlayerInput: Implement moving using keyboard for Operation Stealth.Kari Salminen
2010-01-24Cine: executePlayerInput: Implement 'A player command is given, left mouse bu...Kari Salminen
2010-01-24SCI: Fix list control scrolling in Jones EGA and VGA.Walter van Niftrik
2010-01-24Cine: executePlayerInput: Fix 'No player command is given, left mouse button ...Kari Salminen
2010-01-24Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for ...Kari Salminen
2010-01-24Cine: executePlayerInput: Combine 'left mouse button is up, right mouse butto...Kari Salminen
2010-01-24Cine: executePlayerInput: Name used keys in switch-clause (F1-F10, Ins, Del).Kari Salminen
2010-01-24SCI: CleanupWalter van Niftrik
2010-01-24Cine: executePlayerInput: Combine mouse handling plus a few other things.Kari Salminen
2010-01-24Fixed warning.Torbjörn Andersson
2010-01-24Cine: Document branches in executePlayerInput and remove dead code (if-clause...Kari Salminen
2010-01-24Cine: Cleanup (Use an enumeration for mouse button states rather than values ...Kari Salminen
2010-01-24LOL: save/load menu speed upFlorian Kagerer
2010-01-24SCI: Fix left aligning and centering in kFormat.Walter van Niftrik
2010-01-24Always memset the newly malloc'ed argument memory to 0 inside kFormatFilippos Karapetis
2010-01-24Added missing documentation for the new music related commands introduced in ...Filippos Karapetis
2010-01-24Replaced CHECK_OVERFLOW1 with assertsFilippos Karapetis
2010-01-24SCI: supporting .used bit 1 in palettes (force direct palette setting) and cl...Martin Kiewitz
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal prop...Arnaud Boutonné
2010-01-23Added some skeleton code for kPalVary()Filippos Karapetis
2010-01-23kSetSynonyms is really parser related, but it's an empty function in games wi...Filippos Karapetis
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
2010-01-23Cleanup. (And along with it add some additional asserts).Johannes Schickel
2010-01-23Fix build broken with r47480.Johannes Schickel
2010-01-23Separated the parser codeFilippos Karapetis
2010-01-23Paranoia change: add some explicit terminating 0 after some strncpy uses.Johannes Schickel
2010-01-23Amiga SCI1 games had signed sound data. Fixes PQ3 AmigaFilippos Karapetis
2010-01-23Added song manipulation debug commands: songinfo, startsound, togglesound and...Filippos Karapetis
2010-01-23Disabled the unused resource loading code for the unsupported QT MIDI format,...Filippos Karapetis
2010-01-23Get rid of FLAG_LOOPMax Horn
2010-01-23Get rid of deprecated makeRawDiskStream variants; rename deprecated makeRawMe...Max Horn
2010-01-23Update HE version for Dutch Windows demo of Freddi Fish 4.Travis Howell
2010-01-23sfx_init_flags is not used in the new sound codeFilippos Karapetis
2010-01-23SCI: SCI0 games have a grey titlebarMartin Kiewitz
2010-01-23SCI: separate fix function for kDrawControl rectsMartin Kiewitz
2010-01-23Update comments.Travis Howell
2010-01-23Fix regressions, only the Amiga CD32 version of Simon the Sorcerer 1 used sig...Travis Howell
2010-01-23Get rid of two more FLAG_LOOP instancesMax Horn
2010-01-23AGOS: Further unify code related to compressed soundMax Horn
2010-01-23AGOS: Fix memory leak in Sound::loadSfxTableMax Horn
2010-01-23AGOS: Turn BaseSound::makeAudioStream into a pure virtual methodMax Horn