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AgeCommit message (Expand)Author
2018-01-22SUPERNOVA: Add palette fade in/outJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Fix image palette loadingJoseph-Eugene Winzer
2018-01-22SUPERNOVA: add text renderingJoseph-Eugene Winzer
2018-01-22SUPERNOVA: add characterWidth() functionJoseph-Eugene Winzer
2018-01-22SUPERNOVA: add renderBox()Joseph-Eugene Winzer
2018-01-22SUPERNOVA: fix palette corruption on decodingJoseph-Eugene Winzer
2018-01-22SUPERNOVA: (TEMP COMMIT) drawing to screen surfaceJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Added basic game loop and play sound samplesJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Create engine skeleton and game detectionJoseph-Eugene Winzer
2018-01-21XEEN: Fixes for speed table calculation, RT_HIT range type cleanupPaul Gilbert
2018-01-21XEEN: Correctly skip over unconscious or dead chars during combatPaul Gilbert
2018-01-21XEEN: Properly save/restore main UI buttons during combat turnsPaul Gilbert
2018-01-21XEEN: Fix combat stalling when ranged attack comes from a back rowPaul Gilbert
2018-01-20XEEN: Cleanup of animate3d method's ranged attack codePaul Gilbert
2018-01-20XEEN: Fix reaper cutscene renderingPaul Gilbert
2018-01-20XEEN: Add invincible debugger commandPaul Gilbert
2018-01-20XEEN: Break out of gameplay when party is killedPaul Gilbert
2018-01-18XEEN: Implemented death cutscene methodPaul Gilbert
2018-01-17XEEN: Fix display of water tiles on the outdoors minimapPaul Gilbert
2018-01-17XEEN: Fix display of text in bottom screen dialogsPaul Gilbert
2018-01-16XEEN: Add spells debugger command to give party all the spellsPaul Gilbert
2018-01-16SCI32: Fix PQ4 Barbie shoe points patch selectorDavid Fioramonti
2018-01-16XEEN: Fix armor class calculationsPaul Gilbert
2018-01-15XEEN: Fix crash at end of combat turnPaul Gilbert
2018-01-15XEEN: Renaming of MazeMonster _fieldAPaul Gilbert
2018-01-15XEEN: Fix monsters to resume idling after finishing attacksPaul Gilbert
2018-01-15BLADERUNNER: Silence GCC warningsTorbjörn Andersson
2018-01-14XEEN: Fix compiler warningPaul Gilbert
2018-01-14XEEN: Fix loading savegames from Dark SidePaul Gilbert
2018-01-14XEEN: Cleanup of ranged attack shooting row arrayPaul Gilbert
2018-01-14XEEN: Fix monsters to only fire one arrow per targetPaul Gilbert
2018-01-14XEEN: Fix showing savegame meta infoPaul Gilbert
2018-01-14XEEN: Enable loading savegames from the launcherPaul Gilbert
2018-01-14XEEN: Fix loading save archive index from savegamesPaul Gilbert
2018-01-14XEEN: Fixes for encryption and resource offsets in save filesPaul Gilbert
2018-01-14ZVISION: Clarified comment for workaround for bug #6770Torbjörn Andersson
2018-01-14ZVISION: Workaround for bug #6770Torbjörn Andersson
2018-01-14BLADERUNNER: Support for different languagesPeter Kohaut
2018-01-14BLADERUNNER: Added Russian Version DetectionGalaxy13
2018-01-14BLADERUNNER: Added Italian Version DetectionZibri
2018-01-13XEEN: Saving fixes for party and rosterPaul Gilbert
2018-01-13XEEN: Centralize logic for finding map in _mazeData arrayPaul Gilbert
2018-01-13XEEN: Fix re-encryption of save archive indexesPaul Gilbert
2018-01-12XEEN: Further savegame logicPaul Gilbert
2018-01-12CRYO: Stop packing struct containing pointersColin Snover
2018-01-11XEEN: Implementing savegame codePaul Gilbert
2018-01-11XEEN: Renaming Combat clear method for better clarityPaul Gilbert
2018-01-10XEEN: Fix crash after monster ranged attacks finishPaul Gilbert
2018-01-10XEEN: Fix spelling mistake in array namePaul Gilbert
2018-01-09XEEN: Fix monsters starting ranged attacksPaul Gilbert