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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-01-22
SUPERNOVA: Add palette fade in/out
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fix image palette loading
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add text rendering
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add characterWidth() function
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add renderBox()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: fix palette corruption on decoding
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: (TEMP COMMIT) drawing to screen surface
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Added basic game loop and play sound samples
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Create engine skeleton and game detection
Joseph-Eugene Winzer
2018-01-21
XEEN: Fixes for speed table calculation, RT_HIT range type cleanup
Paul Gilbert
2018-01-21
XEEN: Correctly skip over unconscious or dead chars during combat
Paul Gilbert
2018-01-21
XEEN: Properly save/restore main UI buttons during combat turns
Paul Gilbert
2018-01-21
XEEN: Fix combat stalling when ranged attack comes from a back row
Paul Gilbert
2018-01-20
XEEN: Cleanup of animate3d method's ranged attack code
Paul Gilbert
2018-01-20
XEEN: Fix reaper cutscene rendering
Paul Gilbert
2018-01-20
XEEN: Add invincible debugger command
Paul Gilbert
2018-01-20
XEEN: Break out of gameplay when party is killed
Paul Gilbert
2018-01-18
XEEN: Implemented death cutscene method
Paul Gilbert
2018-01-17
XEEN: Fix display of water tiles on the outdoors minimap
Paul Gilbert
2018-01-17
XEEN: Fix display of text in bottom screen dialogs
Paul Gilbert
2018-01-16
XEEN: Add spells debugger command to give party all the spells
Paul Gilbert
2018-01-16
SCI32: Fix PQ4 Barbie shoe points patch selector
David Fioramonti
2018-01-16
XEEN: Fix armor class calculations
Paul Gilbert
2018-01-15
XEEN: Fix crash at end of combat turn
Paul Gilbert
2018-01-15
XEEN: Renaming of MazeMonster _fieldA
Paul Gilbert
2018-01-15
XEEN: Fix monsters to resume idling after finishing attacks
Paul Gilbert
2018-01-15
BLADERUNNER: Silence GCC warnings
Torbjörn Andersson
2018-01-14
XEEN: Fix compiler warning
Paul Gilbert
2018-01-14
XEEN: Fix loading savegames from Dark Side
Paul Gilbert
2018-01-14
XEEN: Cleanup of ranged attack shooting row array
Paul Gilbert
2018-01-14
XEEN: Fix monsters to only fire one arrow per target
Paul Gilbert
2018-01-14
XEEN: Fix showing savegame meta info
Paul Gilbert
2018-01-14
XEEN: Enable loading savegames from the launcher
Paul Gilbert
2018-01-14
XEEN: Fix loading save archive index from savegames
Paul Gilbert
2018-01-14
XEEN: Fixes for encryption and resource offsets in save files
Paul Gilbert
2018-01-14
ZVISION: Clarified comment for workaround for bug #6770
Torbjörn Andersson
2018-01-14
ZVISION: Workaround for bug #6770
Torbjörn Andersson
2018-01-14
BLADERUNNER: Support for different languages
Peter Kohaut
2018-01-14
BLADERUNNER: Added Russian Version Detection
Galaxy13
2018-01-14
BLADERUNNER: Added Italian Version Detection
Zibri
2018-01-13
XEEN: Saving fixes for party and roster
Paul Gilbert
2018-01-13
XEEN: Centralize logic for finding map in _mazeData array
Paul Gilbert
2018-01-13
XEEN: Fix re-encryption of save archive indexes
Paul Gilbert
2018-01-12
XEEN: Further savegame logic
Paul Gilbert
2018-01-12
CRYO: Stop packing struct containing pointers
Colin Snover
2018-01-11
XEEN: Implementing savegame code
Paul Gilbert
2018-01-11
XEEN: Renaming Combat clear method for better clarity
Paul Gilbert
2018-01-10
XEEN: Fix crash after monster ranged attacks finish
Paul Gilbert
2018-01-10
XEEN: Fix spelling mistake in array name
Paul Gilbert
2018-01-09
XEEN: Fix monsters starting ranged attacks
Paul Gilbert
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