Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Rename stuff in several modules | johndoe123 | |
2013-05-08 | NEVERHOOD: Work on Module1700: | johndoe123 | |
- Rename stuff - Add puzzle var initialization in Scene1705 | |||
2013-05-08 | NEVERHOOD: Work on Module1600: | johndoe123 | |
- Rename stuff (also in related files) | |||
2013-05-08 | NEVERHOOD: Rename more stuff in Module1400; also fix some bugs | johndoe123 | |
- Update globalvars.txt | |||
2013-05-08 | NEVERHOOD: Work on Module1400: | johndoe123 | |
- Rename stuff - Fix some bugs (mistyped message numbers...) - More to come | |||
2013-05-08 | NEVERHOOD: Update todo.txt | johndoe123 | |
2013-05-08 | NEVERHOOD: Work on Module1300: | johndoe123 | |
- Remove Class595, only used for setting the surface priority via a message - Rename stuff and fix some errors | |||
2013-05-08 | NEVERHOOD: Rename stuff in Module1200 | johndoe123 | |
- Remove unused countdowns/code in AsScene1201Creature - Fix AudioResourceMan::isSoundPlaying | |||
2013-05-08 | NEVERHOOD: Rename stuff in Module1200 | johndoe123 | |
- Fix Scene1201 (tnt man, match) | |||
2013-05-08 | NEVERHOOD: Rename Class426 to SsCommonPressButton | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into ↵ | johndoe123 | |
static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene | |||
2013-05-08 | NEVERHOOD: Rename Class152 to StaticScene | johndoe123 | |
2013-05-08 | NEVERHOOD: More minor Klayman changes: | johndoe123 | |
- Normalize the calling order of the Set... macros - Actually use _walkResumeFrameIncr, change stStartWalkingResume | |||
2013-05-08 | NEVERHOOD: More changes to the Klayman class: | johndoe123 | |
- Rename some stuff - Reorder methods (in the Klayman header only until I'm happy with it :) | |||
2013-05-08 | NEVERHOOD: Rename | johndoe123 | |
- Also fix compilation (oops) | |||
2013-05-08 | NEVERHOOD: Some more merging and renaming in the Klayman class | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename handleMessage41D640 | johndoe123 | |
2013-05-08 | NEVERHOOD: More Klayman merging | johndoe123 | |
- Also clean up parameter list of two Klayman subclass constructors and send a message to the parent class instead of operating on the entities inside the Klayman class | |||
2013-05-08 | NEVERHOOD: Change sound stuff in Klayman | johndoe123 | |
- Also merge some more code into the Klayman class - Rename hmInsertDiskSide to hmInsertKey (also related code) | |||
2013-05-08 | NEVERHOOD: Change sound stuff in DiskplayerScene | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix AsScene3011Symbol | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module3000 (dirty, TODO) | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2800 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2700 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2600 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2500 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2400 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2200 | johndoe123 | |
- Add Entity::stopSound | |||
2013-05-08 | NEVERHOOD: Change sound stuff in Module2100 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1900 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1700 | johndoe123 | |
- Add Entity::setSoundVolume | |||
2013-05-08 | NEVERHOOD: Change sound stuff in Module1600 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1500 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1400 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1300 | johndoe123 | |
- Also fix a very stupid bug in AsScene1307Key which messed up the key moving animation | |||
2013-05-08 | NEVERHOOD: Change sound stuff in Module1200 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1100 | johndoe123 | |
- Implement Entity::isSoundPlaying | |||
2013-05-08 | NEVERHOOD: Change sound playing | johndoe123 | |
Sounds can now be loaded/played by an entity without declaring/initializing a SoundResource which is a little nicer. I implemented this so far for Module1000 only, rest will follow. | |||
2013-05-08 | NEVERHOOD: Move code from entity.h to new entity.cpp | johndoe123 | |
2013-05-08 | NEVERHOOD: Move more into the Klayman base class | johndoe123 | |
- Fix header from previous commit | |||
2013-05-08 | NEVERHOOD: Move Klayman teleporter appear/disappear animation code from the ↵ | johndoe123 | |
several subclasses to the base Klayman class; the code was equal except for the animation hashes | |||
2013-05-08 | NEVERHOOD: Rename more Klayman stuff (not much left :) | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix resource file reading by introducing ↵ | johndoe123 | |
SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now - Fix loading of non-existent resources (not elegant and not checked everywhere yet, the resource system is subject to a minor rewrite anyway) - Rename more Klayman stuff | |||
2013-05-08 | NEVERHOOD: Rename many Klayman functions/variables | johndoe123 | |
2013-05-08 | NEVERHOOD: Some work on the Klayman "idle" code (when the user doesn't do ↵ | johndoe123 | |
something for a certain time) - Fix startIdleAnimation and the Klayman update code which calls the idle code - Rename related variables/methods | |||
2013-05-08 | NEVERHOOD: Add destructor to AsScene2804BeamCoil | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix addSound in AsScene2609Water and add a destructor | johndoe123 | |
2013-05-08 | NEVERHOOD: Add sound lists to all modules which have them | johndoe123 | |
2013-05-08 | NEVERHOOD: Add most SoundMan remaining calls | johndoe123 | |
Except for those which need a sound hash array (later) | |||
2013-05-08 | NEVERHOOD: Implement the actual audio code | johndoe123 | |
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp |