Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-01-04 | Make sure warning is shown for CD versions of Gobliins 2, when playing from ↵ | Travis Howell | |
CD under Windows svn-id: r24986 | |||
2007-01-04 | Add the Amiga version of Gobiins 2 demo | Travis Howell | |
svn-id: r24985 | |||
2007-01-03 | Limit keyboard specific verb code to arrow keys only in PP/WW | Travis Howell | |
svn-id: r24972 | |||
2007-01-03 | Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of | Torbjörn Andersson | |
frames before a sound effect is triggered. This is not dependent on _gameSpeed. svn-id: r24971 | |||
2007-01-03 | Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.) | Torbjörn Andersson | |
svn-id: r24970 | |||
2007-01-03 | The arrows keys aren't monitored in DIMP | Travis Howell | |
svn-id: r24969 | |||
2007-01-02 | workaround a scripting bug (see tracker item #1623356) | Gregory Montoir | |
svn-id: r24968 | |||
2007-01-01 | Add volume support for music in swampy | Travis Howell | |
svn-id: r24966 | |||
2007-01-01 | Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ↵ | Travis Howell | |
changes for uncompressed sounds. svn-id: r24965 | |||
2007-01-01 | At Kirben's request, I've applied my old keyboard repeat patch for the AGOS | Torbjörn Andersson | |
engine. Swampy's Adventures really needs it, and the more generic solution to keyboard repeat is apparently stalled. svn-id: r24964 | |||
2007-01-01 | Cleanup | Travis Howell | |
svn-id: r24963 | |||
2007-01-01 | Add dxa file extension for short version of filenames too. | Travis Howell | |
svn-id: r24961 | |||
2007-01-01 | Fix bug #1624767 - FF: save games will not load. | Travis Howell | |
svn-id: r24960 | |||
2006-12-31 | Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco) | Stuart George | |
svn-id: r24959 | |||
2006-12-30 | Cleanup | Torbjörn Andersson | |
svn-id: r24953 | |||
2006-12-30 | Fixed warning. | Torbjörn Andersson | |
svn-id: r24952 | |||
2006-12-30 | Add German version of PP - Swampy Adventures | Travis Howell | |
svn-id: r24951 | |||
2006-12-29 | added explicit call to parent method | Gregory Montoir | |
svn-id: r24950 | |||
2006-12-29 | workaround a scripting bug (see tracker item #1622114) | Gregory Montoir | |
svn-id: r24949 | |||
2006-12-29 | minor simplification | Gregory Montoir | |
svn-id: r24948 | |||
2006-12-29 | Make ADGameFileDescription is built in directly into ADGameDescription. | Eugene Sandulenko | |
svn-id: r24947 | |||
2006-12-28 | Add a few AGI md5sums (sq1, pq1, lsl1) | James Brown | |
svn-id: r24940 | |||
2006-12-27 | Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially | Eugene Sandulenko | |
reverts commit r24656 for fixing bug #1590596 and effectively fixes both. svn-id: r24933 | |||
2006-12-25 | Set maximum saved game file to 998, since 999 is used for as restart state in FF | Travis Howell | |
svn-id: r24927 | |||
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn | |
svn-id: r24924 | |||
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵ | Max Horn | |
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923 | |||
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵ | Max Horn | |
points (i.e. indirection) svn-id: r24922 | |||
2006-12-24 | Add md5 for interactive gob2 demo. | Eugene Sandulenko | |
svn-id: r24921 | |||
2006-12-21 | passing the room as an argument to putActor is optionnal here | Gregory Montoir | |
svn-id: r24911 | |||
2006-12-21 | fixed bug #1620023 (script calls putActorAtXY with y == -1) | Gregory Montoir | |
svn-id: r24910 | |||
2006-12-21 | Fix copyright and svn properties. | Eugene Sandulenko | |
svn-id: r24909 | |||
2006-12-20 | Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP | Stuart George | |
svn-id: r24908 | |||
2006-12-20 | Tiny whitespace changes. | Torbjörn Andersson | |
svn-id: r24907 | |||
2006-12-20 | Changed CD playing a bit, now playing directly from the CD should be ↵ | Sven Hesse | |
possible again. Playing without an audio track at all works now, too svn-id: r24903 | |||
2006-12-20 | workaround a scripting bug (see tracker item #1618700) and renamed an opcode | Gregory Montoir | |
svn-id: r24900 | |||
2006-12-20 | Stripped some more real_ prefixes from function names; also added a new ↵ | Max Horn | |
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899 | |||
2006-12-19 | Changed Engine_KYRA_detectGames to use ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse svn-id: r24898 | |||
2006-12-19 | Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896 | |||
2006-12-19 | Further AdvancedDetector cleanup (in particular, renamed ↵ | Max Horn | |
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895 | |||
2006-12-19 | * Simplified code in AdvancedDetector::detectGame | Max Horn | |
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894 | |||
2006-12-19 | * Change the GameList typedef to a proper class with an additional | Max Horn | |
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893 | |||
2006-12-19 | Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ ↵ | Max Horn | |
support in Indy3), and fixed a memory leak in o5_saveLoadGame svn-id: r24892 | |||
2006-12-19 | fixed bug #1618695 | Gregory Montoir | |
svn-id: r24888 | |||
2006-12-19 | Merged SagaEngine::postInitGame() into SagaEngine::initGame() | Max Horn | |
svn-id: r24887 | |||
2006-12-19 | Fix warning about a const cast | Max Horn | |
svn-id: r24886 | |||
2006-12-19 | Stomped the well/diving-bug | Sven Hesse | |
svn-id: r24884 | |||
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse | |
svn-id: r24883 | |||
2006-12-19 | Get rif od ARRAYSIZE in ADGameDescription | Eugene Sandulenko | |
svn-id: r24882 | |||
2006-12-19 | Got rid of ARRAYSIZE in advanceDetector calls | Eugene Sandulenko | |
svn-id: r24881 | |||
2006-12-19 | Changed game id's back to agi. Added some KQ2 entries | Stuart George | |
svn-id: r24880 |