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AgeCommit message (Expand)Author
2009-07-24Removed unused variable.Torbjörn Andersson
2009-07-24SAGA: Instead of trying to detect duplicate glyphs,Willem Jan Palenstijn
2009-07-24Adjust workaround for bug #2826144, to use hard coded offset, that should be ...Travis Howell
2009-07-24Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard.Travis Howell
2009-07-24Fix cursor position, when entering a save game name in HE games.Travis Howell
2009-07-24Bear Stormin' is the full mini game, and not a demo.Travis Howell
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...Sven Hesse
2009-07-23Only autosave in supported scenes.Travis Howell
2009-07-23Bugfix for player blocking room entrance causing NPCs trying to enter getting...Paul Gilbert
2009-07-23Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircti...Travis Howell
2009-07-23Remove keyboard support for mouse buttons, since it interferes with load/save...Travis Howell
2009-07-23Correct error in revision 26678.Travis Howell
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
2009-07-22Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".Eugene Sandulenko
2009-07-22Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"Eugene Sandulenko
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
2009-07-22Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"Eugene Sandulenko
2009-07-22Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart"Eugene Sandulenko
2009-07-22Update video script debug table for Waxworks.Travis Howell
2009-07-22Change the default target to CD version, for games which offer floppy and CD ...Travis Howell
2009-07-22Simplify fade code.Travis Howell
2009-07-21Fixing the text input in Gob1 (the loading code wasn't printed as you typed a...Sven Hesse
2009-07-21Fixing "Game "hangs" after first level" (bug #2824414)Sven Hesse
2009-07-21Making some static const uint32s public, older GCC versions don't seem to lik...Sven Hesse
2009-07-21Fix bug #2823818 - GUI: unable to select subtitles and speech for Simon 2.Travis Howell
2009-07-21Fix fade effects in Waxworks.Travis Howell
2009-07-21Update GUI flags for AGOS game engine.Travis Howell
2009-07-20Fix gcc warning (hopefully this is correct).Johannes Schickel
2009-07-20Proper implementation of microscope puzzle.Eugene Sandulenko
2009-07-20Fixing bug #2823854: Mickey's space adventure crash. There's one too many spa...Matthew Hoops
2009-07-20Make ScummFile::eos() consistent with Stream::eos().Willem Jan Palenstijn
2009-07-20Bugfix for hangs on scene changes in Discworld 1 after having loaded a savega...Paul Gilbert
2009-07-20AGOS: Fixed badload(); some whitespace cleanupMax Horn
2009-07-19Change generic save game name.Travis Howell
2009-07-19Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entryPaul Gilbert
2009-07-19fix bug #2597980 - TUCKER: Sprite glitchGregory Montoir
2009-07-19SCI: check shouldQuit() in main loopWillem Jan Palenstijn
2009-07-19Add patch #2823590 - Fix music crashes in Waxworks (PC).Travis Howell
2009-07-18SCI: Fix breakpointsWillem Jan Palenstijn
2009-07-18SCI: Fix disasm_addr option parsingWillem Jan Palenstijn
2009-07-18add "-IQ" suffix test to SO_LOAD_STRING (same as SO_SAVE_STRING) ; fixes fren...Gregory Montoir
2009-07-18AGOS: Removed second setjmp in PN code (untested!)Max Horn
2009-07-18AGOS: Get rid of one setjmp in PN code (needs testing)Max Horn
2009-07-18AGOS: Fixed backspace under OS X in Personal NightmareMax Horn
2009-07-18Add workaround for bug #1668393 - ZAK FM-TOWNS: Crash when entering Hostel fr...Travis Howell
2009-07-18SCI: don't leave debugger after btWillem Jan Palenstijn
2009-07-18Adding a workaround for the guard house card game "game over" screen in WoodruffSven Hesse
2009-07-18SCI: Fix stepping in debuggerWillem Jan Palenstijn
2009-07-18Minor tweak to prevent mouse clicks that close a user wait message also being...Paul Gilbert