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2008-01-07typoMax Horn
svn-id: r30328
2008-01-07Reject AGIPAL-files with over 6 bits per color component. Makes at least ↵Kari Salminen
fanmade AGI game Naturette II's colors not be messed up anymore. svn-id: r30326
2008-01-07Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).Kari Salminen
svn-id: r30324
2008-01-07Changed debug keys enablement to be on by default if a Debug Level is specifiedPaul Gilbert
svn-id: r30322
2008-01-07Add partial implementation of obj.status.v-command (Based on observations of ↵Kari Salminen
the command's output in the Amiga version of Gold Rush!). svn-id: r30321
2008-01-07Removed some obsolete definesFilippos Karapetis
svn-id: r30320
2008-01-07Fixed an MSVC warningFilippos Karapetis
svn-id: r30319
2008-01-07Made debugging keys disabled by default, with a debugger command to allow ↵Paul Gilbert
them to be turned on svn-id: r30317
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30315
2008-01-06Removed now useless functions.Nicola Mettifogo
svn-id: r30314
2008-01-06Fixes wrong type.Nicola Mettifogo
svn-id: r30313
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2008-01-06Moved balloons management into Gfx, which is now responsible for positioning ↵Nicola Mettifogo
and drawing. All balloons are now drawn on a different layer than the game graphics, thus simplifying screen management. Dialogue code has undergone a major revision, and the superior implementation of answer selection in the Amiga version is now used in place of the poor PC one. Other bits (where some changes had already been introduced) have been updated, too. svn-id: r30311
2008-01-06store the disk sounds/music were actually *loaded* from, instead of the ↵Max Horn
'current' disk svn-id: r30310
2008-01-06Unify mixer pan/vol setting codeMax Horn
svn-id: r30308
2008-01-06Remove unused Amiga OCS font data, the AGA font data can by used by all ↵Travis Howell
Amiga versions of Simon the Sorcerer 1. svn-id: r30300
2008-01-06Split charset font data.Travis Howell
svn-id: r30299
2008-01-06Fix bug #1864932: COMI: Game crashes on difficulty selection screenMax Horn
svn-id: r30298
2008-01-06Fix regression in Let's Explore the Farm with Buzzy demo.Travis Howell
svn-id: r30296
2008-01-06Committed patch #1864214 "KYRA2: correct platform and talkie flags for ↵Johannes Schickel
sequence player". svn-id: r30290
2008-01-06Resort a few cases and opcodes in HE code.Travis Howell
svn-id: r30289
2008-01-06Changed the frame delay for part of the introduction sequence to match the ↵Paul Gilbert
original game and prevent the music from running out before the next animation begins svn-id: r30287
2008-01-06Fix to show talk dialogs in EGA mode using the EGA palettePaul Gilbert
svn-id: r30286
2008-01-06Fixed compilationFilippos Karapetis
svn-id: r30285
2008-01-06cleanupMax Horn
svn-id: r30284
2008-01-06clarify commentMax Horn
svn-id: r30283
2008-01-05Made IMuseDigital::stopSound use flushTrack instead of setting ↵Max Horn
track->toBeRemoved = true; cleanup in flushTrack() svn-id: r30282
2008-01-05Removed unnecessary newline in debug message.Torbjörn Andersson
svn-id: r30279
2008-01-05Let the audio mixer take care of (i.e. dispose) the Track::stream object, tooMax Horn
svn-id: r30277
2008-01-05stop low priority sounds which we want to override immediatlyMax Horn
svn-id: r30275
2008-01-05VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵Max Horn
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271
2008-01-05Fixed warning.Torbjörn Andersson
svn-id: r30269
2008-01-05Play SOU data instantly, not slightly delayed -> allows us to get rid of ↵Max Horn
Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version) svn-id: r30268
2008-01-05Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all ↵Max Horn
the time svn-id: r30267
2008-01-05Moved some code which was being duplicated to methods of class TrackMax Horn
svn-id: r30266
2008-01-05Let the audio mixer delete the streamSou objectMax Horn
svn-id: r30265
2008-01-05Workaround for Amiga Gold Rush's broken picture 147 by patching it.Kari Salminen
svn-id: r30263
2008-01-05When loading and before starting an iMuse Digitial track, reset it ↵Max Horn
completely to zero svn-id: r30262
2008-01-05Clarified some iMuse Digital code as I understand itMax Horn
svn-id: r30260
2008-01-05Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes ↵Kari Salminen
walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene). svn-id: r30259
2008-01-05As far as I can tell / understand, IMuseDigital::getSoundStatus can safely ↵Max Horn
just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions) svn-id: r30258
2008-01-05Use souStreamUsed to distinguish between 'stream' and 'streamSou' usageMax Horn
svn-id: r30257
2008-01-05Do not busy wait in IMuseDigital::allocSlot on *any* platformMax Horn
svn-id: r30255
2008-01-05Implement unknown test command 19 (hopefully) properly and name it ↵Kari Salminen
unofficially as the in.motion.using.mouse-command. svn-id: r30251
2008-01-05Fixed regression that would cause ScummEngine_v80he to leak polygon slots at anTorbjörn Andersson
alarming rate. svn-id: r30249
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30242
2008-01-05Removed tabs in front of GPL headerPaul Gilbert
svn-id: r30241
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-05Changed room change code for an immediate transition when in EGA mode (which ↵Paul Gilbert
can't do fades) svn-id: r30236
2008-01-05Fix for popup menus to work in EGA modePaul Gilbert
svn-id: r30234