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2015-10-29MADS: Phantom: Implement scene 310Strangerke
2015-10-28MADS: Use uint32 for frame timer functionsStrangerke
2015-10-28MADS: Phantom: Implement scene 309Strangerke
2015-10-28MADS: Phantom: Implement scene 308Strangerke
2015-10-28MADS: Phantom: Implement scene 307Strangerke
2015-10-28MADS: Phantom: Implement scene 306Strangerke
2015-10-28MADS: Phantom: Add scene 305Strangerke
2015-10-28MADS: Phantom: Polish scene 303, add scene 304Strangerke
2015-10-28MADS: Phantom: Add scene 303Strangerke
2015-10-27MADS: Janitorial: Remove trailing spaces and tabsStrangerke
2015-10-27MADS: Phantom: Implement scene 302Strangerke
2015-10-27MADS: Phantom: Implement scene 301Strangerke
2015-10-27MADS: Phantom: Rewrite some commentsStrangerke
2015-10-27MADS: Phantom: Set scaling velocity in generic classes Scene1xx and Scene2xxStrangerke
2015-10-27MADS: Phantom: Add generic class Scene3xxStrangerke
2015-10-27MADS: Phantom: Implement scene 250Strangerke
2015-10-27MADS: Phantom: Implement scene 208Strangerke
2015-10-27MADS: Phantom: Implement scene 207Strangerke
2015-10-27MADS: Phantom: Add scene 206Strangerke
2015-10-27MADS: Phantom: Implement scene 205Strangerke
2015-10-26MADS: Phantom: Implement scene 204Strangerke
2015-10-25MADS: Phantom: change the type of a couple of local variablesStrangerke
2015-10-25MADS: Phantom: Implement scene 203Strangerke
2015-10-25MADS: Dragon: Some rework in scene 104Strangerke
2015-10-25MADS: Phantom: Implement scene 202Strangerke
2015-10-24MADS: Implement getFrameWidth and getFrameHeightStrangerke
2015-10-24MADS: Don't show protection dialog when resuming game from in-game menuPaul Gilbert
2015-10-24WINTERMUTE: Remove unused functionWillem Jan Palenstijn
It calls itself, and is declared pure virtual. Thanks salty-horse.
2015-10-24MADS: Fix crash at end of copy protection failure cutscenePaul Gilbert
2015-10-24TINSEL: DW1: Improve timbre file error messageMartin Kiewitz
it now mentions all the possible file names.
2015-10-24MADS: Phantom: Initial implementation of Player::setWalkTrigger()Filippos Karapetis
2015-10-24MADS: Phantom: Add hack in setHeroTrigger to stop conversationsFilippos Karapetis
This allows the conversation in Phantom scene 101 to close, and enables player actions for the scene
2015-10-24MADS: More work on V2 conversationsFilippos Karapetis
Most of the conversation data has been figured out, with a few TODOs left
2015-10-24MADS: Dragon: Implement scene 104Strangerke
2015-10-23MADS: Dragon: Implement scene 103Strangerke
2015-10-23MADS: Dragon: Implement scene 102Strangerke
2015-10-22MADS: Phantom: Disable auto camera adjust code for V2 games, for nowFilippos Karapetis
2015-10-22MADS: Phantom: Some initial work on reading conversation filesFilippos Karapetis
2015-10-22MADS: Dragon: Implement scene 101Strangerke
2015-10-22MADS: Dragon: Add generic scene for group 1Strangerke
2015-10-22MADS: Phantom: Some renaming in scene 113Strangerke
2015-10-22MADS: Phantom: Implement scene 201Strangerke
2015-10-22MADS: Phantom: Add Scene Group 2 generic functionsStrangerke
2015-10-22Merge pull request #621 from eriktorbjorn/neverhood-carFilippos Karapetis
NEVERHOOD: Possible fix for bad car behaviour
2015-10-22Merge pull request #620 from salty-horse/neverhood_saveFilippos Karapetis
NEVERHOOD: Don't crash when loading savegames with a high slot ID
2015-10-22Merge pull request #616 from eriktorbjorn/fw-splashFilippos Karapetis
CINE: Show splash screen in CD version of Future Wars
2015-10-22MADS: Dragon: Better checking for scene codesFilippos Karapetis
2015-10-22MADS: Phantom: Better checking for scene codesFilippos Karapetis
This allows scene 150 to start
2015-10-22MADS: Phantom: Implement deleteSequence()Filippos Karapetis
I've left in a CHECKME for the part of the code I'm not 100% sure. Unfortunately, this can't really be tested yet until animations work properly
2015-10-22MADS: Fix typoFilippos Karapetis