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AgeCommit message (Expand)Author
2008-07-24* Moved end intro and end game sequences code to gui.Nicola Mettifogo
2008-07-24Moved scheduler / process managment code into a new class SchedulerMax Horn
2008-07-24Can't test a SharedPtr for nullity!Nicola Mettifogo
2008-07-23cleanupMax Horn
2008-07-23TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet anothe...Max Horn
2008-07-23Moved POLYGON struct into polygon.cpp; got rid of some more typedefsMax Horn
2008-07-23Renamed opcodes 0x49 and 0x68:Kari Salminen
2008-07-23cleanup; removed const bNoScroll variableMax Horn
2008-07-23Removed some dead codeMax Horn
2008-07-23Got rid of some typedefsMax Horn
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
2008-07-23Removed the historical waitUntilLeftClick function and adapted code to use th...Nicola Mettifogo
2008-07-23Removed useless event management code and made readInput() more general.Nicola Mettifogo
2008-07-23More decoupling of inventory code.Nicola Mettifogo
2008-07-23More savegame-endianness fixes :/Sven Hesse
2008-07-23Fixed mouse cursor when closing inventory.Nicola Mettifogo
2008-07-23More merging of input code.Nicola Mettifogo
2008-07-22shutup valgrind warningPaweł Kołodziejski
2008-07-22Fix warnings in CINEMax Horn
2008-07-22Merged inventory input code from different files.Nicola Mettifogo
2008-07-22Fix CineSaveGameFormat enumeration's include order (Caused problems at least ...Kari Salminen
2008-07-22Fix build.Nicola Mettifogo
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
2008-07-22Fixed regression in dialogue code: certain commands weren't executed anymore ...Nicola Mettifogo
2008-07-22Removed unneeded input code.Nicola Mettifogo
2008-07-22Changed comment display code so that input polling is integrated into the mai...Nicola Mettifogo
2008-07-21Spacing.Travis Howell
2008-07-21Avoid branching in the inner loop of AGOS drawVertImageCompressedBertrand Augereau
2008-07-21Some refactoring for tracking of floating labels.Nicola Mettifogo
2008-07-21Massive refactoring of dialogue code, which is now implemented as a finite st...Nicola Mettifogo
2008-07-20Commented out some more PC-98 audio stuff, to avoid warnings.Torbjörn Andersson
2008-07-20KYRA: disable incomplete PC-98 audio support for 0.12.0 release (use towns au...Florian Kagerer
2008-07-20cleanupMax Horn
2008-07-18Added savefile position comments to savegame loading routine (Helpful for deb...Kari Salminen
2008-07-18Don't crash if you try to use music file #2 as music file #1. When the musicTorbjörn Andersson
2008-07-17Patch #2019455: Patch for reducing the BSS size of Cine engine.Kari Salminen
2008-07-17Fixed regression bug in dialogue, which de-facto allowed user to skip in-game...Nicola Mettifogo
2008-07-16Split the drawVertImage function in the agos engine to make it clearer Bertrand Augereau
2008-07-15fix bug #1876741: changed .SB playback rate to 11840Hz (matches dos game)Gregory Montoir
2008-07-15fix bug #1995042: stop previous sfx playback when starting a new sfx (matches...Gregory Montoir
2008-07-15Made frame unpacking buffer dynamic (this frees some BSS space).Nicola Mettifogo
2008-07-14Fix for bug #2016647 (FW: crash with italian amiga version).Kari Salminen
2008-07-14remove accidentally committed debugging code; fix shadowing warningWillem Jan Palenstijn
2008-07-14Don't draw scumm saveload dialog while reflowing layout, as that would use un...Willem Jan Palenstijn
2008-07-14Register spilling avoided in AGOS background drawing (and 2x unrolling)Bertrand Augereau
2008-07-14cleanup (and test for Marwan's branch.... ;)Max Horn
2008-07-14Removed all labels from the rendering list to avoid random crashes after intr...Nicola Mettifogo
2008-07-14Fix for missing data in the savegame format that could result in not being ab...Paul Gilbert
2008-07-14Fixed regression in walk code. Now standing frames are correctly selected whe...Nicola Mettifogo
2008-07-14Made sure characters are not removed from the rendering list during switches.Nicola Mettifogo