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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2008-07-24
* Moved end intro and end game sequences code to gui.
Nicola Mettifogo
2008-07-24
Moved scheduler / process managment code into a new class Scheduler
Max Horn
2008-07-24
Can't test a SharedPtr for nullity!
Nicola Mettifogo
2008-07-23
cleanup
Max Horn
2008-07-23
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet anothe...
Max Horn
2008-07-23
Moved POLYGON struct into polygon.cpp; got rid of some more typedefs
Max Horn
2008-07-23
Renamed opcodes 0x49 and 0x68:
Kari Salminen
2008-07-23
cleanup; removed const bNoScroll variable
Max Horn
2008-07-23
Removed some dead code
Max Horn
2008-07-23
Got rid of some typedefs
Max Horn
2008-07-23
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
Max Horn
2008-07-23
Removed the historical waitUntilLeftClick function and adapted code to use th...
Nicola Mettifogo
2008-07-23
Removed useless event management code and made readInput() more general.
Nicola Mettifogo
2008-07-23
More decoupling of inventory code.
Nicola Mettifogo
2008-07-23
More savegame-endianness fixes :/
Sven Hesse
2008-07-23
Fixed mouse cursor when closing inventory.
Nicola Mettifogo
2008-07-23
More merging of input code.
Nicola Mettifogo
2008-07-22
shutup valgrind warning
Paweł Kołodziejski
2008-07-22
Fix warnings in CINE
Max Horn
2008-07-22
Merged inventory input code from different files.
Nicola Mettifogo
2008-07-22
Fix CineSaveGameFormat enumeration's include order (Caused problems at least ...
Kari Salminen
2008-07-22
Fix build.
Nicola Mettifogo
2008-07-22
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
Kari Salminen
2008-07-22
Fixed regression in dialogue code: certain commands weren't executed anymore ...
Nicola Mettifogo
2008-07-22
Removed unneeded input code.
Nicola Mettifogo
2008-07-22
Changed comment display code so that input polling is integrated into the mai...
Nicola Mettifogo
2008-07-21
Spacing.
Travis Howell
2008-07-21
Avoid branching in the inner loop of AGOS drawVertImageCompressed
Bertrand Augereau
2008-07-21
Some refactoring for tracking of floating labels.
Nicola Mettifogo
2008-07-21
Massive refactoring of dialogue code, which is now implemented as a finite st...
Nicola Mettifogo
2008-07-20
Commented out some more PC-98 audio stuff, to avoid warnings.
Torbjörn Andersson
2008-07-20
KYRA: disable incomplete PC-98 audio support for 0.12.0 release (use towns au...
Florian Kagerer
2008-07-20
cleanup
Max Horn
2008-07-18
Added savefile position comments to savegame loading routine (Helpful for deb...
Kari Salminen
2008-07-18
Don't crash if you try to use music file #2 as music file #1. When the music
Torbjörn Andersson
2008-07-17
Patch #2019455: Patch for reducing the BSS size of Cine engine.
Kari Salminen
2008-07-17
Fixed regression bug in dialogue, which de-facto allowed user to skip in-game...
Nicola Mettifogo
2008-07-16
Split the drawVertImage function in the agos engine to make it clearer
Bertrand Augereau
2008-07-15
fix bug #1876741: changed .SB playback rate to 11840Hz (matches dos game)
Gregory Montoir
2008-07-15
fix bug #1995042: stop previous sfx playback when starting a new sfx (matches...
Gregory Montoir
2008-07-15
Made frame unpacking buffer dynamic (this frees some BSS space).
Nicola Mettifogo
2008-07-14
Fix for bug #2016647 (FW: crash with italian amiga version).
Kari Salminen
2008-07-14
remove accidentally committed debugging code; fix shadowing warning
Willem Jan Palenstijn
2008-07-14
Don't draw scumm saveload dialog while reflowing layout, as that would use un...
Willem Jan Palenstijn
2008-07-14
Register spilling avoided in AGOS background drawing (and 2x unrolling)
Bertrand Augereau
2008-07-14
cleanup (and test for Marwan's branch.... ;)
Max Horn
2008-07-14
Removed all labels from the rendering list to avoid random crashes after intr...
Nicola Mettifogo
2008-07-14
Fix for missing data in the savegame format that could result in not being ab...
Paul Gilbert
2008-07-14
Fixed regression in walk code. Now standing frames are correctly selected whe...
Nicola Mettifogo
2008-07-14
Made sure characters are not removed from the rendering list during switches.
Nicola Mettifogo
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