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2015-03-08MADS: Fix unused variable warningPaul Gilbert
2015-03-08MADS: Fix trying to walk into corridor from security stationPaul Gilbert
2015-03-08MADS: Fix looking at magazine at security stationPaul Gilbert
2015-03-08MADS: Fix prior conversation list showing when crawling in ventsPaul Gilbert
2015-03-08MADS: Fix walking behind counter at Sand Bar restaurantPaul Gilbert
2015-03-08MADS: Fix walking behind counter in software storePaul Gilbert
2015-03-08MADS: Rename some outstanding 'abortTimers' to the more proper 'endTrigger'Paul Gilbert
2015-03-08MADS: Fix flickering message from sitting at ruined security deskPaul Gilbert
2015-03-08MADS: Fix for penlight when starting a new game in Hard modePaul Gilbert
2015-03-08MADS: Fix closing door animation for video storePaul Gilbert
2015-03-08MADS: Fix showing covered pit by default in Easy modePaul Gilbert
2015-03-08MADS: Fix game startup settings for pit & batteries based on difficultyPaul Gilbert
2015-03-07MADS: Fix a large number of incorrect animationsPaul Gilbert
2015-03-07MADS: Fix crash looking at fishing rod in restaurantPaul Gilbert
2015-03-07MADS: Fix animation for teleporting into conveyor belt scenePaul Gilbert
2015-03-07MADS: Fix not being able to leave hanger via teleporterPaul Gilbert
2015-03-07MADS: Fix Credits and Quotes option on the main menuPaul Gilbert
2015-03-07MADS: Correctly show main menu after showing creditsPaul Gilbert
2015-03-07MADS: Refactoring of text/animation views to show outside game loopPaul Gilbert
2015-03-06MADS: Fix crash on leaving planeetPaul Gilbert
2015-03-06MADS: Fix hand animations on Antigrav control panelPaul Gilbert
2015-03-06MADS: Fix crash after installing cards in shipPaul Gilbert
2015-03-06MADS: Animation fixes for scene group 8Paul Gilbert
2015-03-06MADS: Fix map fade out when choosing a car destinationPaul Gilbert
2015-03-06MADS: Fix car door exiting animationsPaul Gilbert
2015-03-06MADS: Another car opening animation fixPaul Gilbert
2015-03-06MADS: Fix animation of lab door openingPaul Gilbert
2015-03-06MADS: Fix another incorrect car door opening animationPaul Gilbert
2015-03-05MADS: Bugfixes and cleanup for Herman conversationPaul Gilbert
2015-03-05MADS: Fix mismatched delete/free releasing screen surfacePaul Gilbert
2015-03-05MADS: Show a warning if sound code reads beyond end of sound data blocksPaul Gilbert
2015-03-05MADS: Fix crash after throwing both bones to dogPaul Gilbert
2015-03-05MADS: Fix timer initialization in two scenesPaul Gilbert
2015-03-05MADS: Fix screwed up death animation when getting eaten in village streamPaul Gilbert
2015-03-05ZVISION: Fix GCC signed/unsigned warningTorbjörn Andersson
2015-03-04MADS: Fix animations for opening car door at various car locationsPaul Gilbert
2015-03-04MADS: Fix gender scanning animation in carPaul Gilbert
2015-03-04MADS: Fix assert when there are more than 5 talk options availablePaul Gilbert
2015-03-04MADS: Fix Herman animating too quicklyPaul Gilbert
2015-03-04MADS: Fix crash throwing bones to dogPaul Gilbert
2015-03-04Merge pull request #589 from norbertbajko/drascula_crashFilippos Karapetis
DRASCULA: fix crash/graphic glitch at castle towers
2015-03-01MADS: Fix animation of hand typing code in teleporterPaul Gilbert
2015-03-01MADS: Fix display of teleporter values with leading zeroesPaul Gilbert
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01DRASCULA: comment "actors.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01DRASCULA: fix crash/graphic glitch at castle towersNorbert Bajkó
Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers
2015-02-24Merge pull request #587 from jammm/scummvm_localEinar Johan Trøan Sømåen
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes
2015-02-24WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodesjammm
Fix bug #6654 (white chamber - some keys don't work) Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping, whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial set of mappings are added and the debug room is now loading properly, when HOME is pressed (Rest of the keys need to be tested in-game)
2015-02-24Merge pull request #586 from jammm/masterEinar Johan Trøan Sømåen
WINTERMUTE: Fixed parentFolder name check, Fix bug #6655 (Dead City - hotspot text issue)