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2008-01-09Replaced the remaining old string code with the new label code. All the text ↵Nicola Mettifogo
is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. svn-id: r30360
2008-01-09Added handling of home/end keys in input dialogs and properly filtered out ↵Filippos Karapetis
non-alphanumeric keys svn-id: r30358
2008-01-09Fixed some issues with AGI keyboard inputFilippos Karapetis
svn-id: r30356
2008-01-09Bugfix for #1866784 - Castle Skorl can be activated multiple timesPaul Gilbert
svn-id: r30354
2008-01-09Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated ↵Paul Gilbert
after earlier being deactivated in the middle of hammering the anvil svn-id: r30353
2008-01-09Added a debug command, did some cleanupFilippos Karapetis
svn-id: r30351
2008-01-09Cleanup of the debugger commands, added some more commands, removed now ↵Filippos Karapetis
obsolete debug code svn-id: r30350
2008-01-09Added a debug console for Mickey's Space AdventuresFilippos Karapetis
svn-id: r30349
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
svn-id: r30347
2008-01-09Fixed popup menu height so bottom action doesn't partially overlap the ↵Paul Gilbert
bottom border svn-id: r30346
2008-01-08Restructured label handling and moved all related code to Gfx.Nicola Mettifogo
svn-id: r30345
2008-01-08Removed useless members.Nicola Mettifogo
svn-id: r30344
2008-01-08Added a proper _name member to Zone, instead of using the label text.Nicola Mettifogo
svn-id: r30343
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
svn-id: r30340
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that ↵Paul Gilbert
were previously handled identically svn-id: r30339
2008-01-08Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was ↵Paul Gilbert
being passed to retrieve a hotspot pointer svn-id: r30336
2008-01-07Merged dos monospaced fonts subclasses into parent class. Handling is the ↵Nicola Mettifogo
same, and readability is more important than performance, especially when you call a routine only twice. svn-id: r30335
2008-01-07Revert temporary change.Eugene Sandulenko
svn-id: r30334
2008-01-07Add Buddha and david_corrales to credits.Eugene Sandulenko
svn-id: r30330
2008-01-07typoMax Horn
svn-id: r30328
2008-01-07Reject AGIPAL-files with over 6 bits per color component. Makes at least ↵Kari Salminen
fanmade AGI game Naturette II's colors not be messed up anymore. svn-id: r30326
2008-01-07Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).Kari Salminen
svn-id: r30324
2008-01-07Changed debug keys enablement to be on by default if a Debug Level is specifiedPaul Gilbert
svn-id: r30322
2008-01-07Add partial implementation of obj.status.v-command (Based on observations of ↵Kari Salminen
the command's output in the Amiga version of Gold Rush!). svn-id: r30321
2008-01-07Removed some obsolete definesFilippos Karapetis
svn-id: r30320
2008-01-07Fixed an MSVC warningFilippos Karapetis
svn-id: r30319
2008-01-07Made debugging keys disabled by default, with a debugger command to allow ↵Paul Gilbert
them to be turned on svn-id: r30317
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30315
2008-01-06Removed now useless functions.Nicola Mettifogo
svn-id: r30314
2008-01-06Fixes wrong type.Nicola Mettifogo
svn-id: r30313
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2008-01-06Moved balloons management into Gfx, which is now responsible for positioning ↵Nicola Mettifogo
and drawing. All balloons are now drawn on a different layer than the game graphics, thus simplifying screen management. Dialogue code has undergone a major revision, and the superior implementation of answer selection in the Amiga version is now used in place of the poor PC one. Other bits (where some changes had already been introduced) have been updated, too. svn-id: r30311
2008-01-06store the disk sounds/music were actually *loaded* from, instead of the ↵Max Horn
'current' disk svn-id: r30310
2008-01-06Unify mixer pan/vol setting codeMax Horn
svn-id: r30308
2008-01-06Remove unused Amiga OCS font data, the AGA font data can by used by all ↵Travis Howell
Amiga versions of Simon the Sorcerer 1. svn-id: r30300
2008-01-06Split charset font data.Travis Howell
svn-id: r30299
2008-01-06Fix bug #1864932: COMI: Game crashes on difficulty selection screenMax Horn
svn-id: r30298
2008-01-06Fix regression in Let's Explore the Farm with Buzzy demo.Travis Howell
svn-id: r30296
2008-01-06Committed patch #1864214 "KYRA2: correct platform and talkie flags for ↵Johannes Schickel
sequence player". svn-id: r30290
2008-01-06Resort a few cases and opcodes in HE code.Travis Howell
svn-id: r30289
2008-01-06Changed the frame delay for part of the introduction sequence to match the ↵Paul Gilbert
original game and prevent the music from running out before the next animation begins svn-id: r30287
2008-01-06Fix to show talk dialogs in EGA mode using the EGA palettePaul Gilbert
svn-id: r30286
2008-01-06Fixed compilationFilippos Karapetis
svn-id: r30285
2008-01-06cleanupMax Horn
svn-id: r30284
2008-01-06clarify commentMax Horn
svn-id: r30283
2008-01-05Made IMuseDigital::stopSound use flushTrack instead of setting ↵Max Horn
track->toBeRemoved = true; cleanup in flushTrack() svn-id: r30282
2008-01-05Removed unnecessary newline in debug message.Torbjörn Andersson
svn-id: r30279
2008-01-05Let the audio mixer take care of (i.e. dispose) the Track::stream object, tooMax Horn
svn-id: r30277
2008-01-05stop low priority sounds which we want to override immediatlyMax Horn
svn-id: r30275
2008-01-05VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵Max Horn
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271