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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-05-08
NEVERHOOD: Module1000 and Scene1001 skeletons
johndoe123
2013-05-08
NEVERHOOD: Start with the CollisionMan class
johndoe123
2013-05-08
NEVERHOOD: Add StaticData class
johndoe123
2013-05-08
NEVERHOOD: Add skeleton for Module1000
johndoe123
2013-05-08
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
johndoe123
2013-05-08
NEVERHOOD: Start with the Palette2 class (which needs a better name later)
johndoe123
2013-05-08
NEVERHOOD: Start with the Background and DirtyBackground classes
johndoe123
2013-05-08
NEVERHOOD: Start with the Screen class, also
johndoe123
2013-05-08
NEVERHOOD: More work on Module1500
johndoe123
2013-05-08
NEVERHOOD: Start with AnimatedSprite and AnimResource
johndoe123
2013-05-08
NEVERHOOD: Add default parameters to StaticSprite constructors
johndoe123
2013-05-08
NEVERHOOD: Start with Scene and Sprite classes
johndoe123
2013-05-08
NEVERHOOD: Add skeleton for Module1500 (the intro module)
johndoe123
2013-05-08
NEVERHOOD: Start with Module and GameModule classes
johndoe123
2013-05-08
NEVERHOOD: More work on the Palette class
johndoe123
2013-05-08
NEVERHOOD: Add more
johndoe123
2013-05-08
NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)
johndoe123
2013-05-08
NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)
johndoe123
2013-05-08
NEVERHOOD: Start with the resource manager
johndoe123
2013-05-08
NEVERHOOD: Start with the blb archive class
johndoe123
2013-05-08
NEVERHOOD: First code with basic detection, nothing else so far
johndoe123
2011-10-23
SCUMM: Fix compilation when HE is disabled.
Johannes Schickel
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-10-23
AD: Swtich GUI options to a char array.
Eugene Sandulenko
2011-10-23
TSAGE: Blue Force - Fix bug in scene 180 (Garage Exit)
Strangerke
2011-10-23
TSAGE: Blue Force - Fix zoom issue in scene 180
Strangerke
2011-10-23
TSAGE: Blue Force - Fix several bugs/glitches in scene 180
Strangerke
2011-10-23
CGE: Remove end of line in error message.
Thierry Crozat
2011-10-23
TSAGE: Initialise the inventory properly in Ringworld 2
Paul Gilbert
2011-10-23
TSAGE: Changed SceneItem::display2 to handle Ringworld 2
Paul Gilbert
2011-10-23
TSAGE: Implemented Ringworld 2 right click dialog
Paul Gilbert
2011-10-23
TSAGE: Added quick keys for selecting the different actions
Paul Gilbert
2011-10-23
TSAGE: Added correct resource loads for Ringworld 2 cursors
Paul Gilbert
2011-10-23
TEENAGENT: Improve code formatting.
Johannes Schickel
2011-10-22
SCI: fix thread lockup issue when loading savegames using a sound driver whic...
athrxx
2011-10-22
KYRA: Fix memory leak when a sound is started but no free handles are left.
Johannes Schickel
2011-10-22
TSAGE: Added character display to the user interface
Paul Gilbert
2011-10-22
TSAGE: Hooking up Return to Ringworld to display the user interface
Paul Gilbert
2011-10-22
TSAGE: Add description for Return to Ringworld
Torbjörn Andersson
2011-10-22
TSAGE: Beginnings of support for Return to Ringworld
Paul Gilbert
2011-10-22
TSAGE: Blue Force - Fix bug in scene 270 - Hero stucked in sofa
Strangerke
2011-10-22
CGE: Add some doxygen comments
Strangerke
2011-10-22
TSAGE: Fix text going off-screen in BF Scene 940 - Endgame sequence
Paul Gilbert
2011-10-22
TSAGE: Minor cleanup of BF Scene 910
Paul Gilbert
2011-10-22
TSAGE: Minor bugfix for redundant messages being shown in BF Scene 910
Paul Gilbert
2011-10-22
TSAGE: Minor cleanup and bugfix for talking to Lyle in BF Scene 910
Paul Gilbert
2011-10-22
TSAGE: Bugfix for Lyle walking to Warehouse in BF Scene 910
Paul Gilbert
2011-10-22
TSAGE: Cleanup and bugfix to start cutscene in BF Scene 900 on Day 5
Paul Gilbert
2011-10-22
TSAGE: Bugfixes for arresting Green in BF Scene 355
Paul Gilbert
2011-10-22
TSAGE: Bugfixes for BF Scene 355 - Borading First Wave
Paul Gilbert
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