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2013-05-08NEVERHOOD: Module1000 and Scene1001 skeletonsjohndoe123
2013-05-08NEVERHOOD: Start with the CollisionMan classjohndoe123
2013-05-08NEVERHOOD: Add StaticData classjohndoe123
2013-05-08NEVERHOOD: Add skeleton for Module1000johndoe123
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123
2013-05-08NEVERHOOD: Start with the Palette2 class (which needs a better name later)johndoe123
2013-05-08NEVERHOOD: Start with the Background and DirtyBackground classesjohndoe123
2013-05-08NEVERHOOD: Start with the Screen class, alsojohndoe123
2013-05-08NEVERHOOD: More work on Module1500johndoe123
2013-05-08NEVERHOOD: Start with AnimatedSprite and AnimResourcejohndoe123
2013-05-08NEVERHOOD: Add default parameters to StaticSprite constructorsjohndoe123
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123
2013-05-08NEVERHOOD: Add skeleton for Module1500 (the intro module)johndoe123
2013-05-08NEVERHOOD: Start with Module and GameModule classesjohndoe123
2013-05-08NEVERHOOD: More work on the Palette classjohndoe123
2013-05-08NEVERHOOD: Add morejohndoe123
2013-05-08NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)johndoe123
2013-05-08NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)johndoe123
2013-05-08NEVERHOOD: Start with the resource managerjohndoe123
2013-05-08NEVERHOOD: Start with the blb archive classjohndoe123
2013-05-08NEVERHOOD: First code with basic detection, nothing else so farjohndoe123
2011-10-23SCUMM: Fix compilation when HE is disabled.Johannes Schickel
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-23AD: Swtich GUI options to a char array.Eugene Sandulenko
2011-10-23TSAGE: Blue Force - Fix bug in scene 180 (Garage Exit)Strangerke
2011-10-23TSAGE: Blue Force - Fix zoom issue in scene 180Strangerke
2011-10-23TSAGE: Blue Force - Fix several bugs/glitches in scene 180Strangerke
2011-10-23CGE: Remove end of line in error message.Thierry Crozat
2011-10-23TSAGE: Initialise the inventory properly in Ringworld 2Paul Gilbert
2011-10-23TSAGE: Changed SceneItem::display2 to handle Ringworld 2Paul Gilbert
2011-10-23TSAGE: Implemented Ringworld 2 right click dialogPaul Gilbert
2011-10-23TSAGE: Added quick keys for selecting the different actionsPaul Gilbert
2011-10-23TSAGE: Added correct resource loads for Ringworld 2 cursorsPaul Gilbert
2011-10-23TEENAGENT: Improve code formatting.Johannes Schickel
2011-10-22SCI: fix thread lockup issue when loading savegames using a sound driver whic...athrxx
2011-10-22KYRA: Fix memory leak when a sound is started but no free handles are left.Johannes Schickel
2011-10-22TSAGE: Added character display to the user interfacePaul Gilbert
2011-10-22TSAGE: Hooking up Return to Ringworld to display the user interfacePaul Gilbert
2011-10-22TSAGE: Add description for Return to RingworldTorbjörn Andersson
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-22TSAGE: Blue Force - Fix bug in scene 270 - Hero stucked in sofaStrangerke
2011-10-22CGE: Add some doxygen commentsStrangerke
2011-10-22TSAGE: Fix text going off-screen in BF Scene 940 - Endgame sequencePaul Gilbert
2011-10-22TSAGE: Minor cleanup of BF Scene 910Paul Gilbert
2011-10-22TSAGE: Minor bugfix for redundant messages being shown in BF Scene 910Paul Gilbert
2011-10-22TSAGE: Minor cleanup and bugfix for talking to Lyle in BF Scene 910Paul Gilbert
2011-10-22TSAGE: Bugfix for Lyle walking to Warehouse in BF Scene 910Paul Gilbert
2011-10-22TSAGE: Cleanup and bugfix to start cutscene in BF Scene 900 on Day 5Paul Gilbert
2011-10-22TSAGE: Bugfixes for arresting Green in BF Scene 355Paul Gilbert
2011-10-22TSAGE: Bugfixes for BF Scene 355 - Borading First WavePaul Gilbert