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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-08-16
SCUMM: Make the default cursor for all v80+ games be the Windows cursor
Matthew Hoops
2011-08-16
SCUMM: Set the default moonbase cursor to be the default Windows cursor
Matthew Hoops
2011-08-16
MOHAWK: Use the default Windows cursor in /graphics now
Matthew Hoops
2011-08-15
MOHAWK: Fix timing of the first two Riven credits frames
Matthew Hoops
2011-08-15
MOHAWK: Stub off Riven transition speed code
Matthew Hoops
2011-08-15
AGI: Cleanup PreAGI console code
Matthew Hoops
2011-08-16
DREAMWEB: Bugfix (introduced with porting)
Bertrand Augereau
2011-08-16
DREAMWEB: 'madmode' ported to C++
Bertrand Augereau
2011-08-16
DREAMWEB: 'madman' ported to C++
Bertrand Augereau
2011-08-16
DREAMWEB: Encapsulate the hack to guess if this is a CD build or not
Bertrand Augereau
2011-08-16
DREAMWEB: 'madmantext' ported to C++
Bertrand Augereau
2011-08-16
DREAMWEB: 'updatepeople' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'showpanel' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'commandwithob' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'copyname' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'findobname' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'getreelstart' is now only called from C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'checkifperson' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'getreelframeax' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'showgamereel' ported to C++
Bertrand Augereau
2011-08-15
AGI: Reorganize the PreAGI code a bit
Matthew Hoops
2011-08-15
AGI: Make Troll inherit from PreAgiEngine
Matthew Hoops
2011-08-15
AGI: Make Mickey inherit from PreAgiEngine
Matthew Hoops
2011-08-15
AGI: Make Winnie inherit from PreAgiEngine
Matthew Hoops
2011-08-15
TSAGE: Corrected casing of tSage namespace to be TsAGE
Paul Gilbert
2011-08-15
TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces with...
Paul Gilbert
2011-08-15
TSAGE: Started implementing Blue Force Scene #50
Paul Gilbert
2011-08-14
Checked V1 instructions till 0x42
Eugene Sandulenko
2011-08-14
AGI: Renamed some #defines to our code conventions and moved them to enums
Eugene Sandulenko
2011-08-14
AGI: Enable sound support for Winnie DOS
Matthew Hoops
2011-08-14
AGI: Make the sound code use AgiBase instead of AgiEngine
Matthew Hoops
2011-08-14
Merge pull request #56 from zeldin/toon-path-dynamic
Eugene Sandulenko
2011-08-14
Merge pull request #60 from tramboi/master
Eugene Sandulenko
2011-08-14
TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces
Paul Gilbert
2011-08-14
MOHAWK: Add a return to menu button to the dialog for the demo
Bastien Bouclet
2011-08-14
MOHAWK: Implement remaining Myst demo sneak preview opcodes
Bastien Bouclet
2011-08-14
MOHAWK: Implement remaining Myst demo menu opcodes
Bastien Bouclet
2011-08-14
TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene)
Paul Gilbert
2011-08-14
TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flag
Paul Gilbert
2011-08-14
TSAGE: Further changes to Blue Force scenes, and started implementing scene 109
Paul Gilbert
2011-08-14
TSAGE: Implemented changes in SequenceManager introduced by Blue Force
Paul Gilbert
2011-08-14
TSAGE: Removed recently added preloadVisage method
Paul Gilbert
2011-08-14
TSAGE: Added new global variables for Blue Force
Paul Gilbert
2011-08-13
AGI: Switched booters detection to AD
Eugene Sandulenko
2011-08-13
AGI: Checked V1 instructions till 0x2c
Eugene Sandulenko
2011-08-13
AGI: Checked V1 instructions till 0x20
Eugene Sandulenko
2011-08-13
AGI: Further work on v1 opcode difference
Eugene Sandulenko
2011-08-13
AGI: Updates to V1 instruction table, plus an outcommented experiment
Jussi Pitkanen
2011-08-13
AGI: Implement loader for V1 "object" file
Jussi Pitkanen
2011-08-13
AGI: Fix warning messages about undefined opcodes
Jussi Pitkanen
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