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2010-01-25SCI: created isAmiga32color(), using this method instead of comparing against...Martin Kiewitz
2010-01-25SCI: changed comment about amiga palette inside picture class (removed TODO a...Martin Kiewitz
2010-01-25SCI: support for amiga pictures that change the paletteMartin Kiewitz
2010-01-25SCI: support for both amiga "palettes" (one is a left-over VGA palette, the o...Martin Kiewitz
2010-01-25Remove HACK, which is obsolete because of r47336.Johannes Schickel
2010-01-25g_engine is not used by any MidiDriver, thus remove the comment about it.Johannes Schickel
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-25Change some comments to use "AdLib" instead of "adlib".Johannes Schickel
2010-01-25Use "No AdLib" instead of "No Adlib" in SCUMM's detection tables too.Johannes Schickel
2010-01-25Replace some more Adlib uses by AdLib.Johannes Schickel
2010-01-24Fill in the unknown values of the ADPC chunk in Mohawk sounds and update comm...Matthew Hoops
2010-01-24SCI: skip over amiga palette inside pictures for now, needs implementation (T...Martin Kiewitz
2010-01-24SCI: removed oldMenuId check for BitsShow in menu (was done for keyboard inte...Martin Kiewitz
2010-01-24SCI: never set palette for amiga games (fixes kq5 palette corruption at the b...Martin Kiewitz
2010-01-24SCI: changed amiga palette mapping table to map color 15 (white) again, scrip...Martin Kiewitz
2010-01-24SCI: added comment about using color 255 all the time for amiga gamesMartin Kiewitz
2010-01-24SCI: changing white to be 255 for amiga all the time (works for our interpret...Martin Kiewitz
2010-01-24SCI: fixing amiga mapping for colors 0 and 15, those are hardcoded like every...Martin Kiewitz
2010-01-24SCI: self drawn stuff on amiga uses ega palette, we need to match it onto cur...Martin Kiewitz
2010-01-24Cine: executePlayerInput: Operation Stealth: Fix target object name not disap...Kari Salminen
2010-01-24Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! C...Kari Salminen
2010-01-24Cine: executePlayerInput: Add TODO about investigating why some buttons don't...Kari Salminen
2010-01-24Cine: executePlayerInput: Revert r33872 as things should work without it now.Kari Salminen
2010-01-24Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ...Kari Salminen
2010-01-24SCI: handle intensity calls for amiga the same way as we handle palette anima...Martin Kiewitz
2010-01-24Cine: executePlayerInput: Implement moving using keyboard for Operation Stealth.Kari Salminen
2010-01-24Cine: executePlayerInput: Implement 'A player command is given, left mouse bu...Kari Salminen
2010-01-24SCI: Fix list control scrolling in Jones EGA and VGA.Walter van Niftrik
2010-01-24Cine: executePlayerInput: Fix 'No player command is given, left mouse button ...Kari Salminen
2010-01-24Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for ...Kari Salminen
2010-01-24Cine: executePlayerInput: Combine 'left mouse button is up, right mouse butto...Kari Salminen
2010-01-24Cine: executePlayerInput: Name used keys in switch-clause (F1-F10, Ins, Del).Kari Salminen
2010-01-24SCI: CleanupWalter van Niftrik
2010-01-24Cine: executePlayerInput: Combine mouse handling plus a few other things.Kari Salminen
2010-01-24Fixed warning.Torbjörn Andersson
2010-01-24Cine: Document branches in executePlayerInput and remove dead code (if-clause...Kari Salminen
2010-01-24Cine: Cleanup (Use an enumeration for mouse button states rather than values ...Kari Salminen
2010-01-24LOL: save/load menu speed upFlorian Kagerer
2010-01-24SCI: Fix left aligning and centering in kFormat.Walter van Niftrik
2010-01-24Always memset the newly malloc'ed argument memory to 0 inside kFormatFilippos Karapetis
2010-01-24Added missing documentation for the new music related commands introduced in ...Filippos Karapetis
2010-01-24Replaced CHECK_OVERFLOW1 with assertsFilippos Karapetis
2010-01-24SCI: supporting .used bit 1 in palettes (force direct palette setting) and cl...Martin Kiewitz
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal prop...Arnaud Boutonné
2010-01-23Added some skeleton code for kPalVary()Filippos Karapetis
2010-01-23kSetSynonyms is really parser related, but it's an empty function in games wi...Filippos Karapetis
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
2010-01-23Cleanup. (And along with it add some additional asserts).Johannes Schickel
2010-01-23Fix build broken with r47480.Johannes Schickel